Author | battle simulation |
my idea is battle simulation
for example if i want to fight 100 skeletons
and i am not sure if i can win or not
so i check the battle simulation
its auto battle not a battle i can control my enemy
and that make it harder to decide |
Would not be that useful as AI fights very differently from a human. Would also be a waste of art durability as you would need to test with what you would wear for actual fight.
In addition you can already get a rough idea by looking at the hunter records but keep in mind that first place battle most likely was fought with best arts possible and a lot of luck in number of stacks, placement of obstacles and in general during the battle.
For ofaisalo: You should take some time to read the general forum rules and also local rules for each branch before creating a topic. |
Well, given that the outcome of this suggestion is not as good as other priorities that need to be done to the game, I don't think this is going to be implemented. Few people would use it rarely anyway. |
Would not be that useful as AI fights very differently from a human. Would also be a waste of art durability as you would need to test with what you would wear for actual fight.
then where is the need of exp.pts?
we get exp.pts only bcoz we fight with our experience :o |
It would simplify the game too much and make PvE lacking any challenge at all. |
closed by Worf (2014-05-21 15:26:07) |
---|