Author | Repair armaments: new notice on .ru |
The main topic of discussion was the creature armaments that could not be repaired, if not timely initiate repair. Jointly find a solution now all armaments can extend the life even after they wear. Just all the characters previously found artifacts recovered for subsequent repair!
We remind that the creature armaments can be found in the time portal!
PD: Google Translate |
Who the hell deleted your other translation ? |
And can someone translate what Google Translated?... |
It's very simple: you keep all armaments, even after they break down. The ones that you lost in the past are also back in the armaments inventory. Basicly, you don't need to repair them every month to keep them and if you switch faction, you can just activate the armaments you need by repairing them.
So, no more need to spend thousands of gold on armaments that you don't want to lose because one day you'll switch to that faction. |
Nice, the way it should've been initially : ) |
https://www.lordswm.com/forum_messages.php?tid=2222529&page=2 |
Nice, the way it should've been initially : )
Exactly.
A lot of the armaments are not worth repair even for the units you are using in your current faction. Paying 500 to get 1% ini on a T1 unit that you only use 5 of hardly seems worthwhile.
The +1 armaments cost the same to repair as the much more useful +2 ones. That doesn't make much sense.
Also the +1 armaments don't stack with the +2 ones to give a +3 bonus.
This system has not been well thought out in my opinion and could have been implimented in a much more interesting and player friendly way.
JJ |
Also the +1 armaments don't stack with the +2 ones to give a +3 bonus.
this part is reasonable IMO |
armaments are supposed to enhance the game in a minor way not handing out bonuses of +3 or more that can be game breaking especially in PvP battles (tournaments, CG etc) |
armaments are supposed to enhance the game in a minor way not handing out bonuses of +3 or more that can be game breaking especially in PvP battles (tournaments, CG etc)
I agree. It forces people to play survilurgs(to be in an MC) or play events that provide loots, if they want fair PvP games. MC already gives bonuses from buildings. Giving +2 or +3 bonuses over that is just not a very great idea. |
+2 att + 2 def = 4 from armaments, +1 att + 1 def from MC = 6 from both.
initiative +3%
Final count, 3 att, 3 def, 3% init. |