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   Forums-->Ideas and suggestions-->

AuthorNature Magic
The only balancing issue I can think up is that caster Wizards can set up an auto win using these summons, suggestions and amendments are welcome :)
+

Nature magic and i think darkness magic too is a bit weak... You do not have any killer spells
The ToE spells need to be tweaked a bit (reduced damage and effects) if they are to be implemented here.
+1
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why dont u introduce like this for darkness too? :)
and this will also get an use for the earthquake spell :)
[Post deleted by moderator Magier // off-topic]
@4
I've tweaked some ;) like decreasing Fire Trap's dmg and only reflecting 50% of damage. Vanilla would be 50+10*SP for Fire Trap and reflecting 100% damage for Blade Barrier. Numbers can be tweaked but the basic concept should remain around the same.

Playing TOTE made me realise how powerful Summoning (Nature) magic can be :)
Agreed nature magic lacks spells, it has only 7 spells currently (while other schools have 8) and 1 of them is useless (earthquake).
+1
+1

For now Arcane Shield and Conjure Phoenix is what's going to make it useful ahead.
+1 for 1 and 2.
-1 for 3.
i think darkness magic too is a bit weak

What?!?!

For the traps, I do not agree... Nature is also a Wiz talent - so combined with undermine this could practically kill any enemy with large, non-flyers. Now, while I would absolutely LOVE that... especially giving the stupid dwarves a moment of pause... it would be far too overpowered.

I like the idea of the crystal shield - but a duration would be nice...

The blade barrier... its different, I like it.
Traps are summoned randomly in the area for one. Secondly battle wise wiz has no access to nature ;)
darkness magic too is a bit weak... You do not have any killer spells
Lol,tell that to a darknes demon
+1
Bump
Player banned by moderator ElfPride until 2014-07-29 16:06:37 // LR#9(I&S)//If you are not the Admin and have nothing to say to the point - refrain from leaving messages in this forum thread. (warning)
If you guys stop to think a little bit, those spells are introduced on last expansion of Heroes V, which means Darkness, Holy and Chaos are also without some spells as well.

So no point to say "hey, they've take off all nature magics away", this is senseless.

But the only spell that could be fun, and not ruin the game for itself, are those mines, since they're a low tier magic, it would not make much damage, plus it's very random, could be totally useless, so why not implement them, for roulette players. :)
if im wizard, have expert nature and 10SP in level 8.

i will summon arcane crystal then i will broke it with magi's through shoot.
taraa i deal 300 damage to all around :D

i will feeling too pro :D
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