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AuthorGain exp when enroll
feel sick to see the tournaments filled by those level campers? feel frustrated to be crashed by someone with lg8 in merely lv8? this is why this suggestion is posted: players gain 30*lg level exp per enrollment.
this change will:
make profits to ordinary players by accelerating the process of enjoying the game a bit, in fact, the effect is very little to ordinary players. (an ordinary lv10 player with 1500 lg points gain about 100k exp which is nothing compare with the total exp)
make dramatically handicap for level campers, especially for those tournament-only unregistered multies.
+1
liked the idea with a major refinement. those who will be bored to read the long text follows, just skip to the end ;)

we have 2 systems currently working to prevent creating uber overpowered characters by extreme slow playing, aka level camping.

prior to those two methods, 1st wwe had hunt adjustment (no decent fsp if hunt is lost) then come more XP to loses then before ( bad xp/fsp ratio for any loss)

1st real mechanics introduced to prevent level camping was workaholic penalty, mainly stop gold hoarding without playing.

2nd mechanics is XP penalty if a character is above its levels fsp average. the more xp the more he/she above levels average up to 60%. thats not a penalty for some, if spending lots of real money, lots of fighting and gain a lot of fsp, just simply a bonus to reach higher levels fast. for those doing 1 hunt 10 enroll its a penalty since with new hunt fsp (1 per hunt), low levels collect fsp much faster than before hence hit xp penalty zone.

what RR suggest maybe combined with workaholic penalty.
0.6 and below enrolls should add XP as well for not fighting, increasing xp added as workaholic penalty gets near to 0.1.
Free xp !! I want that !!
Pumped character!
Additional exp: 24.8%


Maintains a great fsp/xp ratio even after the merge and still complains for "level campers". When you pass by those easy hunts that give you 7500 xp, what do you call it ? I call that level camping as well. You know, I'm sick when I play PvP because to play PvP I need to abandon half the game's fun offered through MG and Hunts. Anyway, I just wanted to mention that the game needs far more balancing if you want to remove the PvP unfairness. But whatever, as I said, I like the free xp and you are free to argue all day about whether xp makes me stronger or not.
-1 There is nothing wrong with some level camping to get a decent amount of gold and to reach some goals in your level. I don't think that + or - 1 def will make much of a difference. As said above, some people optimise their accounts by doing only battles that give a good exp / fsp ratio, so they're a faction level higher than average. And diamond upgrades give even a greater imbalance.

My multi has LG8 at level 8, it's not difficult to get, just enroll a lot and do a battle every few days. I don't enter tournaments though.

There are some better solutions to your problem:
- admins need to check for unregistered multies and ban them, especially check tournament winners / event winners (and ban the main account also ofc)
- multies should be forbidden to enter tournaments / events, or can't get a prize (this probably needs a better system to declare multies, so this can be automated).
-1
Why not make all characters identical so everyone will have the same FSP, HG, LG, GG, TG, RG, MG, CG, smith guild and enchanter guild? Also limit the faction and recruitment to only one. Now we have an equal chance for everyone.

Oh, I almost forgot. No diamond upgrades. Now we have a very boring game that no player wants to play and no admins will do because they don't get any income. Problem solved.
Better fsp.
In a healthy game, players should be encouraged to combat, gain exp and level up. Right now those level campers gain great advantage in PVP, which is not healthy.

True that we want some diversity, however level campers is definitely not contributing anything to the community. We don't want to see everyone doing 10 enrolls and 1 fight everyday.

I am ok with exp in enroll, but I think making high CL more attractive to players is even more important. The current reward for leveling up is not good enough. Forcing players to level up will only force them to quit.
So you're saying you lost a Tournament fight, because he has 1 - 3 more defence points than you?

Those 5 - 15%, would really make a HUGE different on CL 8, no doubt.
-1
Oh, god, i'd jump in top 100 list in a day...
(shrouding in fear)
Players who do this "camping" (which is not at all "camping", by the way) will suffer a MAJOR disadvantage later, when their HG / TG / MG levels will suck. So bide your time and crush them when you're lvl 13+.

Oh and by the way : you should start enrolling a lot too, because you won't be able to play at all when you reach these levels, if you don't have the gold to raise your alt factions.

MINUS ONE
Derelict

PS : besides, the game is so biased at lvl 8 I actually laughed at the idea of doing PvP at that level.
+1
-1 Give me the free exp? Unless give me the same percentage of extra gold per enroll!

Hardworking as well as good enroll should be respected other than punished.

Hardworking as well as good enroll should be respected other than punished.


too many enroll without enough combat is not good for the overall economy, so this kind of action should not be encouraged and respected.
Thats why there are workaholic penalties with regards to enrollment liuker.
-1
free exp for nothing huh? it feel like enrolling is a bit of punishment
-1
I enroll like mad, I don't camp and I don't play pvp.
Why should I get more exp than I already get from pump?
Give that guy a cookie , a Justin bieber fan photo , gaming console , 100000 inch tv , make him president of the world , girlfriend , boyfriend , rare artifacts.

+1
for Calamity:
cuz it's a PvP game. shame on you.

+100 to the idea
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