Author | mg monster's new abilities |
the announcement says that they added new abilities to the monster quests of mg. Do all monsters have the 3 new abilities now? i didn't see them in the monster descriptions. and what exactly does organic armor and Perseverance do? |
From this forum post: https://www.lordswm.com/forum_messages.php?tid=2350473&page=1#38647908
Organic armor would seem to be similar to fullmetal ability and perseverance being that monster attack would not drop (rendering infected strike useless). I think monsters would have all 3 abilities but I'm not 100% entirely sure, the monsters I've face thus far only has magic shield but I'm guessing organic armor and perseverance ability are implied. |
I know about the armor ability
All monster are immune to spells that reduce armor.
I dont know about other things
as i dont use magic |
All monster are immune to spells that reduce armor.spells? or only against ignore def attack/shoots? if not why they name organic armor, just add fullmetal ability right |
or only against ignore def attack/shoots? if not why they name organic armor, just add fullmetal ability right
May be that might also be there. |
And also, does this partition really exists?
East River - Monsters, Vanguard, Army.
Peaceful Camp - Invaders, Swarms, Army.
Fairy trees -Transport, Vanguard, Conspirators.
Fishing Village - Monsters, Vanguard, Army.
If not what is the correct partition?
Sorry waaay lazy to create a new topic :P |
East River - Monsters, Vanguard, Army.
Peaceful Camp - Invaders, Raids, Army.
Fairy trees -Brigands, Vanguard, Conspirators.
Fishing Village - Monsters, Vanguard, Army.
True.
The partition is based as 24% for the specialized quests (which are mentioned above).
And 7% for the rest of them.
So on random basis of 100 for quests in east river
24 quests of monster
24 quests of vanguard
24 quests of army
7 quests of conspirators
7 quests of brigands
7 quests of invaders
7 quests of raids.
Of course, this is on a long run basis calculation.
But on an average it evens out on this basis |
i played one monster mg, infected strike doesn't work anymore, not reducing either attack or defense. also, disrupting ray doesn't reduce defense neither. |
for gonlador:
guess they are truly a monster now... |
for gonlador:
Using alt necro should be good for monster quests now as you can use some ghouls to create contamination effect.
Question:
Is contamination effect additive?
Example: I place 2 stacks of ghouls adjacent to the monster. Would the effect be -8 att -8 def -4 morale or -4 att -4 def -2 morale? |
Is contamination effect additive?
Example: I place 2 stacks of ghouls adjacent to the monster. Would the effect be -8 att -8 def -4 morale or -4 att -4 def -2 morale?
no |
Eeeh, given that infected strike, aimed shot and disruption ray don't work on monsters, I guess not even contamination will work at all (and no it doesn't stack even in normal combats). |
for Lord Hallion91:
It works. :)
https://www.lordswm.com/war.php?warid=695261016<=-1 |