About the game
News
Sign in
Register
Top Players
Forum
23:59
2961
 online
Authorization required
You are not logged in
   Forums-->Queries and help-->

mg monster's new abilities



Authormg monster's new abilities
the announcement says that they added new abilities to the monster quests of mg. Do all monsters have the 3 new abilities now? i didn't see them in the monster descriptions. and what exactly does organic armor and Perseverance do?
From this forum post: https://www.lordswm.com/forum_messages.php?tid=2350473&page=1#38647908

Organic armor would seem to be similar to fullmetal ability and perseverance being that monster attack would not drop (rendering infected strike useless). I think monsters would have all 3 abilities but I'm not 100% entirely sure, the monsters I've face thus far only has magic shield but I'm guessing organic armor and perseverance ability are implied.
I know about the armor ability

All monster are immune to spells that reduce armor.
I dont know about other things
as i dont use magic
All monster are immune to spells that reduce armor.spells? or only against ignore def attack/shoots? if not why they name organic armor, just add fullmetal ability right
or only against ignore def attack/shoots? if not why they name organic armor, just add fullmetal ability right

May be that might also be there.
And also, does this partition really exists?

East River - Monsters, Vanguard, Army.
Peaceful Camp - Invaders, Swarms, Army.
Fairy trees -Transport, Vanguard, Conspirators.
Fishing Village - Monsters, Vanguard, Army.

If not what is the correct partition?

Sorry waaay lazy to create a new topic :P
East River - Monsters, Vanguard, Army.
Peaceful Camp - Invaders, Raids, Army.
Fairy trees -Brigands, Vanguard, Conspirators.
Fishing Village - Monsters, Vanguard, Army.



True.

The partition is based as 24% for the specialized quests (which are mentioned above).

And 7% for the rest of them.

So on random basis of 100 for quests in east river

24 quests of monster
24 quests of vanguard
24 quests of army
7 quests of conspirators
7 quests of brigands
7 quests of invaders
7 quests of raids.

Of course, this is on a long run basis calculation.
But on an average it evens out on this basis
i played one monster mg, infected strike doesn't work anymore, not reducing either attack or defense. also, disrupting ray doesn't reduce defense neither.
for gonlador:

guess they are truly a monster now...
for gonlador:
Using alt necro should be good for monster quests now as you can use some ghouls to create contamination effect.


Question:
Is contamination effect additive?
Example: I place 2 stacks of ghouls adjacent to the monster. Would the effect be -8 att -8 def -4 morale or -4 att -4 def -2 morale?
Is contamination effect additive?
Example: I place 2 stacks of ghouls adjacent to the monster. Would the effect be -8 att -8 def -4 morale or -4 att -4 def -2 morale?


no
Eeeh, given that infected strike, aimed shot and disruption ray don't work on monsters, I guess not even contamination will work at all (and no it doesn't stack even in normal combats).
for Lord Hallion91:

It works. :)
https://www.lordswm.com/war.php?warid=695261016&lt=-1
This topic is long since last update and considered obsolete for further discussions.
Back to topics list
2008-2024, online games LordsWM