Rangers' Guild
An honorary organization founded to combat the atrocities of the Thieves' Guild on the Empire’s travel and trade routes. The main objective of the guild is to promptly identify where thieves lie in ambush and quickly eliminate the detected threats, so that over time, robbery and burglary is eliminated in the lands of the Empire once and for all.
Joining the ranks of the brave Rangers is possible for any lord or lady who has reached combat level 7 and entrance is absolutely free. To join, one will need to visit the guild headquarters at Empire Capital and pass the test of a military ranger-teacher, in which he teaches the applicant the rudiments of Ranger skills. The guild door is open even for repentant thieves, but to prove their loyalty, former thieves will have to renounce all Thieves' guild privileges, including freezing the extra initiative they earned during their days of crime.
Ranger guild points are gained with the successful performance of missions. Missions are accepted at briefings at the guild headquarters. The briefings take form of an urgent call to help Ranger Scouts in battle against a thief who has been spotted to lie in ambush in certain location of the map. In order to successfully complete the mission, the lord or lady would have to reach that location in very short time and to defeat the thief. However, in order to accept the job, he or she needs to have high-speed mount (Stallion or better), as thieves are very nimble and known to quickly escape from persecution. The Ranger scout participates in combat at the Ranger's side, acting independently, but can also carry out certain instructions from the lord or lady in obedience to the following commands:
wait (the assistant will wait with his troops);
x:y (the coordinates of an enemy stack that is to become the focus of the assistant's attack, where x is horizontal and y - vertical coordinate of the tile. example, 11:1);
attack (independent attack mode, applicable if either of the first two commands were used afore).
There is also a chance to fall into an ambush of a thief player whose combat level is the same as the Ranger's. Guild points may also be gained by successfully defeating a thief in the ambush, but for that, one must have joined the guild (passed the entrance test) and it should be selected active (not the Thieves' guild).
1) To start a guild mission battle, the Ranger must have his or her troops 100% ready;
2) To be caught in a thief ambush whilst moving between locations, the Ranger must have his or her troops at least 40% ready;
3) The thief who has been defeated by the Ranger suffers a 1 hour penalty before being able to ambush again.
4) Any ranger who had abandoned the Guild may return by paying a penalty of 1000*[combat level] gold.
5) Characters may have the initiative bonus only from the guild that is currently active.
Each new level in rangers’ guild grants its member initiative increase; certain levels will also earn a random Ranger set artifact.
Note that the initiative bonus is only applicable whilst you are an active guild member, it never stacks with initiative earned with the Thieves’ guild. |