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AuthorQuestion about Initiative and Atk Bar
So... I was actually wondering how EXACTLY did the skills that push sb back/forward in the Atk Bar work, basically since Im seeing Knights carrying games with ease, so understanding their mechanics is always better I guess.

I know that Barbarians attack pushes stacks back in the initiative bar, and Fervor pushes stacks forward, but I wanted to know about the 0.2 and 0.6 thing:

If we take the example of the Runners (From Artic´s guide about Initiative), does it mean that:
- In barbarians attack, the stack has to run 20% of the distance it ran again?
- With Fervor, a stack has to run 60% less of the distance to gain its turn?
If yes, what happens if a stack is close to getting its turn and you inspire it? After playing the move it begins from zero again or with some advantage towards the next turn?

And sorry if I didnt explain myself properly, I hope you get my meaning. Thx in advance for the help.
If we take the example of the Runners (From Artic´s guide about Initiative), does it mean that:
- In barbarians attack, the stack has to run 20% of the distance it ran again?
- With Fervor, a stack has to run 60% less of the distance to gain its turn?
If yes, what happens if a stack is close to getting its turn and you inspire it? After playing the move it begins from zero again or with some advantage towards the next turn?


to continue with the running thing. from what i understand is. if a barb attacks, then the stack goes "backwards" by 20% of init gained.

and fervour sends the stack forward by 60% of the max init.

If yes, what happens if a stack is close to getting its turn and you inspire it? After playing the move it begins from zero again or with some advantage towards the next turn? and the next mov starts from zero again.

i hope i make sense, but then im not even sure if im right :D
then the stack goes "backwards" by 20% of init gained
I think is's wrong think. 20% in this case isn't 0,2. F.e. if stack reach 0,2 init then your thinkin by moving backward for 20% move his back by only 0,04.
0,2 is always 0,2 or less if stack doesn't have enough accumulate initiative
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