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   Forums-->Ideas and suggestions-->

Add Everyone for Oneself to CG



AuthorAdd Everyone for Oneself to CG
Well, Zillionth idea, gotta keep the hopes that some Admin will read the InS Forum sometime. ^_______^

Anyway:
So, Im pretty much sure Eofo is the Battle Mode MANY players enjoy, since its the most 'Chaotic' Mode we could say.
Its all against all, so you can play on your own, ask for someone to 'Team up' with you for a little while and then backstab him dirty, manipulate people to kill each other... That is a strategy many people use in Eofos appart from the typical 'Skill'.
We could put Eofos be a part of CG, so that we got CG points playing them, and having all people inside on Full APs.
Im guessing thinking of the points and Exp that each player would get isnt too hard, maybe 3-4 CG points for the first one, since honestly it takes Skill to win an Eofo.
Imo, you have to be lucky enough to win a Eofo and 3-4 cg points is too much..

Btw, -1
i have to admit i love eofo battles if ive got the time for it.

so +1 for me. although i agree 3-4 points would be too much
CG is about tactics. Eofo includes a lot of luck though.
could be interesting if made blindfold style, also ingame chat not allowed.

else no chance for non - russian players ;)
+1maybe we can hide the names of player
Im guessing thinking of the points and Exp that each player would get isnt too hard, maybe 3-4 CG points for the first one, since honestly it takes Skill to win an Eofo.

LOL, nonsense. I don't mean to be rude but eofo is entirely about luck and chance. It also matters at what place you are stationed at the beginning of the battle. Keeping in-game chat blocked and everyone anonymous until the end of the battles helps a lot. But would you still wanna participate in a game like that considering you like to "manipulate" or "team up" and "backstab"? That is your call to make.
I don't mean to be rude but eofo is entirely about luck and chance.

And this "Luck and Chance" you speak of isnt involved in Two Teams PVP? LMAO!
Specifically in Match-Ups and who you get Paired with. Being an ally with X or Y Faction changes the whole thing. How often do we get Paired with/against "Unskilled" (Brain) or just "Bad" (Faction) Match Ups?

Plus the biggest example of "Luck and Chance" I can give you is Luck and Morale existing in the game lol, how many games are lost to a Morale proc? Quite a lot I'd say.
I dont think "Luck and Chance" is an argument in this tbh, no offence tho.

Actually, I think there is WAAAY more strategy in Eofos than in any other kind of battle tbh, and Im not just talking about "Manipulation".
Ppl who play Eofo make choices everytime they move a Unit. Moves which somebody else might find threatening for instance, thus he will shoot you, even if you werent gonna hit him for.

Im just saying Eofos are underrated as a type of battle and they should have their place in CG.
I dont play CG because I find the battles too long and/or boring, but Eofos are a whole different story, you cant know what will happen, I know you play Eofos a lot so you will propaply have seen some kind of Plot-Twist in Eofos.

Note that this is just my opinion, we are all mature ppl here so free debate.

PS: Yes, 3-4 CG Points for the winner may be a little too much Lmao, but I hope you people take into account the overall idea.
what is EOFO?
Everyone for Oneself.

Try it, its lots of fun.
For Ipsen:
It seems more like you are trying to advertise eofo which is unnecessary. I think it is very fun too but it is meant to be casual play. If you are really suggesting eofo to be a part of CG, why should it be done? For the CG points? For resolving the AP disparity? For better fsp gain? Do you think the winner (last player standing) should get CG points? Often I find that the winners have lower xp and fsp than 2nd or 3rd places.. which means that the guy who survived through the whole thing didn't do nearly enough during the whole course of battle as compared to someone who engaged early and fought really well for as long as possible.

Also you are misunderstanding the scope of luck and chance. In eofo, you can't hope to win if several players target you. It would be fair to say that this happens very often in Ru+com match-ups. I would say that it is a mode where your fate is decided entirely by other players' mood/decision making. In normal CG, at least the battles are supposedly fair and everyone is working towards the team victory regardless of what luck and morale procs. Luck and morale has been an important part in this game's battle mechanism for as long as i remember and is applicable anywhere slash everywhere hence a completely irrelevant to bring up.
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