Author | Analysis of arcomage card-cooldown mechanics |
All of us know the situation - we play in tavern (Empire Capital, 1 deck) and drop/play a card. What we didn't know exactly is after how much turns the card will come again to us or our enemy. Is there a minimal "cooldown" for a card? And is there also a maximal "cooldown"? Maybe after 100, 200 or even 400 turns the card will definitely reappear.
Card tracking is very important during arcomage tournaments or during card games with high stake hence this are important questions which need to be answered...
http://heroes-guide.ru/blogs/54014/analysis-of-arcomage-card-cooldown-mechanics/ |
What do you mean by the minimum cooldown is 44-45 turns? So a card that is played cannot reappear before 44-45 turns? |
So a card that is played cannot reappear before 44-45 turns?
Yes, you understood it right - it can't reappear before 44-45 turns (actually it was known already since years, but there was an interesting case with "6 vs 7 cards" where it wasn't clear if the card-cooldown is 44 or 45).
And there is no upper bound, but from my experience the upper bound is: number_of_turns/10 |
Ok let's say we both have 7 cards, 14 in total, so in deck there are 88, so 44 turns means a card wouldn't reappear before ALL other cards have been played? I did a test with a friend a few days ago, and we concluded that some cards come twice even before some come even once. And yes that was in single deck too. |
so 44 turns means a card wouldn't reappear before ALL other cards have been played?
1. you play a card, e.g. ID=42
2. you have to wait 44 turns. in these 44 turns the probability that this card will come is = 0.
3. after 44 turns the probability is > 0
1 card = 1 turn
"play again"-card = 1 turn too
LuckyCoin (play again) + X = 2 turns
"play-discard-play"-card = 3 turns
and we concluded that some cards come twice even before some come even once. And yes that was in single deck too.
i think it is just random. i don't think that our admins added different appearance-probabilities to the cards. |
so in deck there are 88, so 44 turns means a card wouldn't reappear before ALL other cards have been played?
I guess 44 turns means 22 turns for each players, not 44 turns for each players |
I see, that makes more sense, thanks for the very helpful article xerox :) |
As described in #5, I think a more appropriate terminology for "turn" might be "draw"?
Using 1 card = 1 "draw"
A player's "turn" may include several "draws" of the card. And the important point here is that the 44/45 cycle does not depend on how many "turns" have gone by, but it depends on how many cards have been "drawn" (played) from the deck to dequeue out the used cards from list A.
If players play a lot of [Play again] or [Play-discard-play] cards, then it may now take less player "turns" to see the same card again since list A is being cycled faster (more cards drawn) on those turns.
So to answer #6, in a sense, yes, it's 22 (or 23) turns for each players, but that's not entirely true since it can take less turns as well.
More accurate to say: You can see a card again after 44/45 cards have been played (no matter who played them).
Please correct me if I am wrong. |
for Sylin:
yes, you are right. word "draw" is indeed better than turn. i used turn because it is used as parameter (in request: "turn=XXX") when you use a card.
i made some calculations on russian forum ( http://www.heroeswm.ru/forum_messages.php?tid=1796475&page=690#39971872 ) - from 44/45 draws 1 player can maximal play 33 cards and minimal 11/12 cards (if you use "play-again"-cards). maybe it will be useful for somebody xD
Gradient [id=303920] showed a test version of his script for cards tracking based on these infos. maybe in the future such script will be available for everyone: http://daily.heroeswm.ru/bu.php?i=0rins1v2 |
All of us know the situation - we play in tavern (Empire Capital, 1 deck) and drop/play a card. What we didn't know exactly is after how much turns the card will come again to us or our enemy. Is there a minimal "cooldown" for a card? And is there also a maximal "cooldown"? Maybe after 100, 200 or even 400 turns the card will definitely reappear.
In empire capital, its rare that you will play that many turns anyway. Even if you do play around 50 cards, the game would most likely end soon. But i guess this is still good information for some. |
Even if you do play around 50 cards
i would say 100-150 turns. |
#10
The information is useful to you because you used it to know that it doesn't affect short games.
it's rare that you will play that many turns anyway
This is where the information is being used
that = 44/45 cards
But I understand what you meant; useful in a sense that we actually exploit the result :)
I just pointed out that it is also "useful" when we use it to say the game is short enough. |
In empire capital, its rare that you will play that many turns anyway. Even if you do play around 50 cards, the game would most likely end soon. But i guess this is still good information for some.
I certainly hoped several times that a card I had discarded would never come back before the end of the game. I guess you'll find out when you will be a barfly :p Ofc sometimes it's barely over in 20 rounds, but when it doesn't and you bet 4k, it's good to know what to expect. |