The berserker's madness ability tells that it will drop its defense to 0 in exchange of attack.
When I was just fighting a berserker-monster{6}, it used the madness skill, raising its attack to 138 and dropping its defense to 0, as is displayed in the info tab.
However, when my troops were hitting it, the defense is definitely not considered as 0. Don't know why.
All monster's been granted with a "Full metal" ability allowing it to be immune to defense-breaking skills and spells (such as disruption ray). But the monster's own ability should now an exception. If it is an exception, why in the info tab can I see the defense be 0 and why the monster can raise its attack to 138?
Link:
https://www.lordswm.com/warlog.php?warid=775644007 |