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AuthorPush or Pull To play
I don't know if it should be on GGF or off-game.
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Indeed making increase wages with 2 win per enroll make "push" player do more battle.
But I am quite sure it is just a temporary solution.

What is lacking is pull, Which would lead player to do battle actively in their own.
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For those who don't know,
Push- a player Do thing because it is worth to do even if he is not desire/happy.
Pull- A player Do thing because he/she loved to do.
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Just make some PVP worthwhile like PVE, You'll see a lots of activity back.
Why new comer leave is also a part of this, they play PVP (Player play MMO game because of multiplayer) and found later they get trouble in PVP when PVE player pop up (also see their terrible future if continue PVP)
They found too late to correct and not intend to play a boring game(no offense) for years (unlike most of current LWM community)
Is it sure that this "summer bonus" has been introduced to make players more active ? Even tho, is it better to do nothing than that ?

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Push To Play is Capitalism, As the more you earn, the more you want
I think this is push a player type

most of us who enroll from phone, don't have any chance, to earn enough money

but others, who earn from being online from laptop or pc every 1 hour, have an enormous advantage..

I believe this idea sucks as long as they don't start mobile fighting ( playing hunts,mg's etc from phone)
dont worry Ajith, by not participate in this so called bonus, you dont lose anything. quite the opposite actually.

every player (if not donating) hits to a wall at some point. not enuf gold. then they go into a gold earn phase, namely do 1 easy/cheap fight and 10 enrolls. this bonus although looks giving 50% more, literaly steals about 20 times more "possible" gold from players :D

Im not a math guy, anyone interested, welcome to work on my theory ;)
this bonus although looks giving 50% more, literaly steals about 20 times more "possible" gold from players :D

what?
for Lord selfist:
I am not sure about that :) It may depends on how difficult in general are your hunts and MG quests but still, there is an apportunity to play some TG battles as well and usually for lower levels full arts are not neccesary to win against some caravans and rewards for win is pretty decent on higher TG levels (on lower levels you should be able to win in min arts anyway). In my opinion the most important thing to decide whether to push and play 2 battles per enroll is the daily time for this game. If one is able to play these 2 battles per hour and enjoy the game, I don't get why he/she would ignore this opportunity to enroll with 50% bonus :)
It probably is not interesting for players who often enroll from phone and should miss 5 or more enrolls if waiting for 2 battles win
garudom, Im at 50% in last 10 or so enrolls. I dont say its not fun, getting 1000+ gold from 1 enroll, the rush to complete 2 wins b4 next etc etc ;)

all I say, its no big deal if one cant benefit from it due to work or other reasons.
for Lord selfist:
OK, that's what I think, maybe I was just too fast in reading your post :)
so what is the verdict?

is it financially better to just do 10 enrolls,1 hunt type

or do 2 battles, 1 enroll type??
so what is the verdict?

cant give a sure answer to that..
my mind tells me its bad to burn my easy fights so fast.
yet my heart says come on its fun :D
so what is the verdict?

is it financially better to just do 10 enrolls,1 hunt type


Suppose I have 50% bonus then I'd be making 30-40 gold profit on every enroll which is not much imo.

200*1.8 = 360

360*1.5 = 540

Now my battle costs ~80 gpb

=> 540 - 160
= 380 gold.

380 - 360 = 20 gold extra.

Note: This is at max bonus. If I include costs to reach that 50% bonus, I would definitely be in loss.

Since it is impossible (for me) to maintain that 50% bonus, I am definitely sure that at the end of the month I'd be in loss.

so what is the verdict?

it is financially better to just do 10 enrolls,1 hunt type
Does the Bonus decrease after you earn the money?

Like... If I have a 10% Bonus at a moment, and then Enroll, does it become 0% the next time or no?

If not, it would be Op Imo.
oh thanks for the calculation :))
The bonus decreases only and only if you do not win 2 battles before your next enroll))
for Ipsen: it will become 0%
this is a bonus for those work hard on it. won 2 battle per enroll is not easy to maintain.
i like this summer bonus although i always faided to maintain my bonus.
admin rarely give extra gold to player, try to think at an other way, oh gold i get extra gold and i feel happy :)
They should totally make this permanent Imo, its pretty nice.
They should totally make this permanent Imo, its pretty nice.
I don't like that much, but agree to that fact.
The chance for extra gold for players is v. nice, funnily enough it is actually the opposite of when many people say "Oh the devs are greedy and want you to do everything in full AP so you buy more diamonds."

But I'm sure people will still call the devs greedy for only offering this gold to active players...
Don't know what you say, but I loved my 2% bonus gold even though I had workaholic penalty *0.1 :D
This topic is long since last update and considered obsolete for further discussions.

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