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Highest damage logically possible


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AuthorHighest damage logically possible
Wild griffins owing to their Wild reflexes ability can cause 10^20 dmg.
1,82549004 * 10^21 is the highest damage recorded
552329175 is warid, but the Flash crashes when you try to watch it...


That's a pretty amateurish stagged combat. The knight could have at least blessed his griffins.

I don't think it is possible for them to deal infinite damage. A battlefield has a limited number of enemies, even if they are gated, or have last breath talent, or even if they are raised again and again they will in fact exhaust.


Its not possible but dont you see the damage reached in post 12? How many more turns would it take to increase it way more? Well, it goes up exponentially. By infinity, i did not mean infinity but what would otherwise be treated as infinity in general.
for Slust:
The bless wouldn't have made much difference, maybe just 2-3 turns worth of difference :P

for virtual_vitrea:
Oh I see, I thought you meant the could keep doing it for as long as they want, if you meant that the limit is very high then yes of course. If someone REALLY wants to then perhaps 10^50 is achievable.
The bless wouldn't have made much difference, maybe just 2-3 turns worth of difference :P


It would make a huge difference. I believe griffins have a damage range of 6-15? If they are kept blessed their retaliation would increase at a much higher rate.

At 6-15, if their damage for 1 turn is assumed to be at 10 (that's a reasonable average), at turn 2 it would increase to 13 (30% increase) ; turn 3 it would become 16.9 and only at turn 4 it would raise to 22.

With bless, their damage would be 15 at turn 1 and at turn 2 it would rise to 19.5 (not sure if that becomes 20 or 19).

See that? Huge difference in the number of turns to give equivalent or similar output and this only increases to a bigger extent as we go towards turn 10+
Actually disregard my previous post.

I don't know why i checked royal griffins instead of wild griffins damage range.

Also, i'm not very sure how retaliation damage works in case of wild griffins. It just says 1.5 times more retaliation damage, i'm thinking that means 150% more = 225% damage?

Somehow i always thought it was 30% increase or 130% damage. How does the damage range apply then? Because, if first retal happens with 12 base damage and 2nd happens with 6; would it be possible to assure "1.5 times more damage" in every case?
Is it 150% increase which would make it 250% damage or did they simply mean 150% damage?


Sorry for triple post but this is OGF.
for virtual_vitrea:

Somehow i always thought it was 30% increase or 130% damage. How does the damage range apply then? Because, if first retal happens with 12 base damage and 2nd happens with 6; would it be possible to assure "1.5 times more damage" in every case?

1.5 times the base damage. If suppose first time retaliation damage was 100 then next time it'd be 150 then 225 and so on. :)
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