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Deb, I agree with most of what you've said.

About PvE battles, I am afraid that I've picked a entirely subjective, open to interpretation and entirely based on personal taste/thinking subject. The examples of MG, HG, WG, campaign, I personaly do not enjoy those battles, period. However, I think TG could be drastically improved in terms of 'fun' if the battles become always winnable, more or less using the WG ideology of using previous record on data base from player, which of course would require more skills as result, but no longer losing would be necessary nor a natural consequence. Just my opinion though.

About account building, I think there's 2 ways to see it.
The first one is the traditional fps based orientation of gameplay, the problem is, after this new fps balance mechanic was been introduced any player who gets too much fps will acquire extra exp, which means less time to develop raw stats from guilds. In my experience it is not possible to have 2 levels of fsl higher than the opponent, while the most common would be 1 fsl level higher, if he or she sticks with only one faction or only develop others on a very minimal degree. While some factions benefit more from racial fsl, eg normal necromancer, against dark elven, while there's a cleary winner in terms of racial benefit, I don't think 1 level or 2 higher would result into a instantly win on the battlefield, if this difference even happen, because this system was been made to benefit those who have bad ratio of fsp, leading to an eventually equally or near close to it.

The second parameter to compare the 'build quality' from an account is it's raw stats.
While it's a fact that having more raw stats is always better, having a much higher guild level is just hard to accomplish, due the fact that each extra level requires more and more pointes needed. For instance HG requires only 16 points or 16 hunts, extremely easy for 1 stat point, however a level 10 HG would require 1700 points (level 9 to 10 difference), not so easy anymore.
This of course makes easier to players with under developed guilds to reach somewhere near or close to players with more focused approach to build them.
Of course a focused player will tend to result into having more raw stats, but the difference won't be very significative, as long the other player give some effort to catch up later on.

I also wanted to mention that not all guilds are equally good for building raw stats.
For instance, as a CL 9 I was receiving about 6.1k exp for each 1 CG point/duel,
https://www.lordswm.com/war.php?warid=752559593&lt=-1
while, at same level I was receiving 633 exp for 1 HG point https://www.lordswm.com/war.php?warid=751096813&lt=-1

The thing is, in order to acquire 1 raw stat point from CG (CG level 0 to 2), it is necessary to accumulate an total of 350 points, or a total of 2.163.350 experience for an CL 9 (nedless to say, losing would require even more and the higher the CL, more exp would be req as well.), in other hand if we convert the above exp requeriment assuming we'll win every single combat ever, we could collect an amount of 3.417 HG points or in other words HG level 0 to 8 or 8 to 10. In any case we'll have cleary more raw stats points by not sticking with CG, until very late stages of other guilds such as HG. Sure, in order to acquire the above result it would be needed to always fight easy/white hunts, which won't be always possible, so let's say level 0 to 6 or 7ish or 8 to 9 somewhat near 10, that would be pretty realistic.

As for PvP events and such... Well, today is 15/09, say we have an event today, then when will be the next one? After one month? After 2 months? 3, 4 5? And until then, would this person be forced to play something that he does not enjoy? And even when this event happens, will this person have the money to participate? And what the rules would be? Would this event offers an evenly matched level group category?
As for PvP defenses, it's all about personal
Oops, too long.

As for PvP defenses, it's all about personal money, the rarer the set, the more enchanted it is, and of course the higher the level of the player's team, higher would be the chances of winning to either side.

IMO, starting over (even for an additional account, it still a pain in the neck to level up guilds with a low level account) is a great advice, however I feel it's optional. His account could be improved and eventually match other 'better accounts' as long he stick on guilds from now on, until say CL 14 or so... But then, he would have to pick either fun or numbers.
Angel:
Yes if you compare cg 0 to hg 0 then you should hunt......but who is hg 0 by level 10? Also you compare based on exp but hg gives crappy fsp ratio; if you check you ll find out that cg can be much better as it can give as much fsp to level up than hg but so much less exp!

Debeljucka:
You mention the "varied" pve type of fights... yes, up to some point. Contest ground is barelu a duel against an ai for exemple which is pretty common occurence: in wg, in some events (alec brigade). Tg is carried over strictly in the form of wg and again in an event that was about ambushes (merchant?). The only change here is that you can be ambushed by an ai... Besides no matter the format the boring paet in pve is the predictability of the ai which is the same no matter the format, unlike in pvp (if you re experienced there s some predictability but much less and completely wild things like destruction dwarf or nature elf (i faced that for real)). So well when i see a general event that offers to do 18 battles a day and don t exactly think "cool something fun and new" but "grems with +2 def is not exactly new"
Fsp is a such controversial topic. I personaly stand on the opinion ground that, after this new (not so new anymore) system mechanic was been introduced, fps is no longer the primary goal as it was before. If someone has higher fsp, he or she will get punished by extra exp.

CG 0 to 2 is more or less comparable to HG 8 to 10 in terms of guild points per experience ratio. There's some variables in the middle of the way, for instance the hunts difficulty, if the person will tournament to earn more CG, if the person will group CG for earn more CG, and if the person will win or lose the CG battles, PvP defenses and so on.
Overall, I think it's more or less a fair speculation.

Yes, sure it could result into less overall fsp... But who cares anyways? It's so easy to get pumped now days, it became a burden imo.

So, my point was, in order to exploit the game mechanics to it's fullest, it would be wise to wait to start CGs, until the other easier to level up guilds reach a point where the amount of effort to reach a next level be somewhat equal. Talking explicity on raw stats mindset.
Thanks for all your valuable advices , love u all . and tbh i play this game very rarely now and my favourite thing in this game has been 3 vs 3 group battles with max artifacts on both sides . i just love those and second would be 6 man everyone for himself , so u know now quitting pvp is out of question, still thanks for that suggestion cause it was for best results.
This topic is long since last update and considered obsolete for further discussions.

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