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for RevolutionRebel:
Thank you for your post, but if you checked the guy mor thorougly, you could see He played ez BW with FP12 at lvl15.
for gabi23:
before long he played as might classic wiz for several seasons of mt.
what i want to say is, instead of complaint about balance, finding some new thoughts or builds would be more useful. for some factions such as bb or dwarf, you have little things to change, but for faction like wiz, there are too many things you can exploit.
for gabi23:
before long he played as might classic wiz for several seasons of mt.
what i want to say is, instead of complaint about balance, finding some new thoughts or builds would be more useful. for some factions such as bb or dwarf, you have little things to change, but for faction like wiz, there are too many things you can exploit.


Like... Hum, being nature with wasp OR holy? Only thing where you have freedom is mini arts, otherwise you are might and you have two talent sets or you are magic and you have a bit more options.

I don't really see how dwarf hasn't as many options; it "misses" nature tree, erudition and sorcery and gets instead defense, fortune, leadership which are all good trees (more than nature; I tried that but only because it's the only real might option as classic). You do have some freedom with mini arts but that's about it (and dwarf has extra flexibility through runes while wizard is stuck with its mini arts).
for Slust:
pure magic, pure might, nature wasp, holy.
geni lore, golem gremlin, etc.
pure magic, pure might, nature wasp, holy.
geni lore, golem gremlin, etc.


There is no pure might beyond level 9, unless you don't use all your talent points.

Golem gremlin is a fun suggestion; I think it is like telling a dwarf to use sentries.

By the way I find it interesting to suggest to experiment when 90% of players all use the same build (that is one build per faction more or less). How often do you see destruction dwarf? Holy dwarf? Dark knight (I could narrow it down to how often do you see a knight that does not have fervor)?...
how often do you see a knight that does not have fervor)?

thats like asking tde to not take beastmaster or charmer to not use imbue arrow lol
thats like asking tde to not take beastmaster or charmer to not use imbue arrow lol

Those are just one talent unlike fervor which requires 4 talents. You are just furthering my point.

How often do you see a BW without battlefury and dominion of fire?
How often do you see classic demon with darkness talents? (funily enough now classics are all defense while they used to all be offense back in the days)
How often do you see full might unholy? Or how often do you not see raise build with all rest dumped into defense?
I can go on but is it necessary?
for Slust:
golem gremlin build is strong during lv 10-12
for a dark knight who do not have favor, check this guy and his mt gold medal this time:https://www.lordswm.com/pl_info.php?id=4179781
for RevolutionRebel:
I did not say it does not exist, just that barely anyone inovates with builds.

I faced one too:
https://www.lordswm.com/pl_info.php?id=3610656

I also faced destruction dwarf, nature elf (full nature with firewall, not wasp),... but in practice the average PvP player probably never did.

If you like experimentation for the sake of it I would claim to have tried about every possible classic build.

golem gremlin build is strong during lv 10-12
I'll just state that I tried that along with every build that you suggested (except destruction based builds because it's boring) and actually more than that. I did not try at level 10 though, but I did around level 13 and stopped using gremlins as might once I realised that average gremlin damage is 1 per gremlin.

I just find it a bit easy to say that you can find a good combination through experimenting when barely anyone does. In fact maybe there's just no build used by everyone because there's no clearly strong build. Sure I can be holy defense and win against poor knight but I'll loose to destruction, dominion of fire, dark (disrupted to 0 defense as we're both defense builds), charmer elf (25 ini uni is fun and when I succeeded to kill troops then it would run and kil with spell), tribal (gets spirit faster than I can tank),...
for Slust:
they exist, and they are strong, competitive, this is what i want to mean.

gremlin is not used for a damage dealer, they are useful in raising golems who has unlimited retal.
gremlin is not used for a damage dealer, they are useful in raising golems who has unlimited retal.

I can raise 13 golems out of 69, once. The ennemy can kill 20 to 30 golems per hit. He can also kill gremlins then golems and ignore golems until the end, which isn't hard with their speed/ini. Unlimited retal is nice but only if you don't die before the retal.
for Slust:
this is why you need to go defensive build.
for RevolutionRebel:
Sure I can be holy defense and win against poor knight but I'll loose to destruction, dominion of fire, dark (disrupted to 0 defense as we're both defense builds), charmer elf (25 ini uni is fun and when I succeeded to kill troops then it would run and kil with spell), tribal (gets spirit faster than I can tank),...

Anyway, I think we disagree but I've voiced my point of view so I see no point going further on this as I'm concerned (and as has been pointed above electrochemist is as pumped as you could find, and interestingly has been BW in tournaments since he is lvl 15; hint: at level 15 you get upgraded sphynx).
for RevolutionRebel:
Plese play classic wiz ,and show the world how to play.
for gabi23:
it is not my job mate, you may check http://lgnd.ru/mt36/rating/lvl/0/r/3
I dont know you are really understand english.
At Lower levels wiz works well, 16 and above bacome very weak, hence the reason listed before. Your list shows how great the lower level wizards do, and how bad the higher level. The good higher level all do with diamond users.

You can say anything, the fact remains fact, higher lvl normal wiz are only for money players.
Above 16, only the normal barb can do the same sh*t as normal wiz. Wiz with fsp11 or without money, the best can reach 50%, maybe because of the lucky opponnt :)
HK antifun? HK is really diffuclt to play being a sitting duck and by time you finish casting spells half of army is dead.
Again, as I said:
I did not imply HK is "Broken", I meant HK has no "Outplay Potential" whatsoever, unlike a DD, a Dwarf, etc.
BW is another example of no "Outplay Potential". It all depends on from what Faction is your enemy, and whether Genies are before Lizards/Unicorns Lol.
I hope you get my meaning now.

unholy doesn't need attention,its a very solid class,very strong
Yes, you can feel the might and superiority of UNs against Tribals and Knights (Irony/Sarcasm, whatever you call this).
Again, a Faction whose success depends on enemy Faction.

and don't post false info everywhere
http://lgnd.ru/gt/balance/lvl/15/r/102/dim/1
Terrible Win Ratios as you can see, which I experienced myself in this MT.
Rude and hostile comment Btw, what are you implying?

Anyway, what I mean is that your success SHOULDNT depend that much on the enemy's Faction as it does now, and thats a thing Im seeing happen really really often in Battles.
"Skill" should be something present always, yet you can see Charmers deny a HK so hard, a Classic Barb deny an UN, or a BW deny a Tribal.

When I began the game and clicked "Dark Elf" to begin with (Im Necro now though), I chose it because of the overall "Theme" of the Faction (Creatures, Story, whatever), but now I realize that a choice like this decides way more than it seems.

Classic Factions are getting "Old", they have less "Tools" than newer Classes when it comes to "Outplay" potential.
A Classic Barb for instance has no "Tools" really, appart from "High Damage" and a 11 Ini Archer.
"Skill" is not really a thing anymore in high Levels.
Not sure I want to propogate this discussion too much, however I would be inclined to agree that whan I have tried classic wiz at duels and indeed some variations, it was generally inferior to battlewise. Simply speaking BW has a chance to dictate the engagement since it has some high speed, high damage and high ini troops. In comparison classic wiz has not got the same high ini in a duel and so usually will have to respond to what the enemy is doing. The lack of ranged will force advance, but with such variations in ini, this is a delayed attack. Therefore high defensive set up required for any real chance. This takes longer and is frankly less interesting to experiment with.

In comparison I find holy wiz very useful in group battles, where contrary to a duel you can often use it to dictate the run of play a little more. Your troops are quite tanky so they cannot wipe you out in a hurry even if paired against a reasonably higehr level than yourself, while then being able to either give your teammate a better survivability through stone and evasion, and then offensive throough rapid and chastise.

I think this is the way with some factions they are overall balanced, but some will just not shine us much in one area. For classic wiz, this is duel at particular levels.

I however do not propose to know it all, and am aware that when I was playing classic wiz at level 13 the game was rather different to now, so can only comment on my current level with any real credence. While I respect highly a number of the other posters and there viewpoints, I cannot help but think that there is likely to be a level of outdatedness to there views as well which may add to the diverging opinions.
Anyway, what I mean is that your success SHOULDNT depend that much on the enemy's Faction as it does now, and thats a thing Im seeing happen really really often in Battles.
"Skill" should be something present always, yet you can see Charmers deny a HK so hard, a Classic Barb deny an UN, or a BW deny a Tribal.


All factions success rates depend on their build and enemy build.it was like this from the start.this never was a skill game with all the morale and luck.if you want to play based on skill,this is not your game

Classic Factions are getting "Old", they have less "Tools" than newer Classes when it comes to "Outplay" potential.
A Classic Barb for instance has no "Tools" really, appart from "High Damage" and a 11 Ini Archer.


classic barb is better than fury and shadow.classic knight better than HK,classic necro better than unholy,etc...

"Skill" is not really a thing anymore in high Levels.

how do you know? you are not a high level to know that
This topic is long since last update and considered obsolete for further discussions.

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