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Author | [News]Commanders' guild |
http://www.heroeswm.ru/forum_messages.php?tid=2506522
Heroes, Commanders' guild little changed and become better:
1) Improved relationship experience and skills (I really wonder how it has changed);
2) Added icon notification of the beginning of acceptance of applications. The icon can be disabled or set to time personally on the page https://www.lordswm.com/pvp_guild.php ;
3) The algorithm of formation of applications: in fighting type 2x2 will be formed first, for example, two of the Hero [15] and [14] levels against the two Heroes [15] and [14 ] levels. If such battles are not formed, the application will be grouped into mixed. Heroes who choose a mate, always involved in a mixed distribution. | (I really wonder how it has changed)
I tryed one battle. I think the ratio on CL 11 was something like 7500/4.5 for win (after last pumping boundaries changes, so this ratio was for a player with normal fsp).
For loss it was 2000/1.15.
Now I got 5547/4.35 (I am getting 3.2% more exp so it should 5370/4.35 and defeated opponent got 1180/0.67
So before it was:
win 1666 exp/1 fsp
loss 2985 exp/1 fsp
Now it is:
win 1275 exp/1 fsp
loss 1760 exp/1 fsp
All for CL11 | for Nowar:
Are you sure you accounted for the xp pump changes? | for virtual_vitrea:
Yes, I have checked this battle and it is from 18th October:
https://www.lordswm.com/war.php?warid=800538782 | NICE | Great | Wow, 2 good updates in a row?
I wonder if the admins are aware that those updates will make some players happy, because that would be strictly against their plan of making the players suffer. | So you get majorly less exp and slightly less sp at CG now as well and they call it improved. All that just because the average of exp to 1 fsp rate looks better on paper now. While failing to see that one now will need to do around 50% more battles to level up which will be practicly a deadlock on higher levels.
Also from the looks of it the more sp you have from the average the less sp you start to get from any battle. After the update I have started to notice my sp slightly drop while the exp stayed the same. At TG it has dropped slightly around 0,0-0,05 sp and at WG around 0,2 sp, so the slightly more sp just after the update was shortlived in my case. And I'm at the start of level 16, so over the coming months I'll keep a close eye to it. If this is really the case than they just took a huge dump on this game. | Most of higher level players (CL 21) doesn't have well developed CG, which means they acquire their exp points from other battles.
Reducing the exp per battle closer to other guilds, made this two things happen.
1 - Turn CG more competitive to those who are aiming to build raw stats, which obviously would incentivate donations indirectly, in order to improve the odds of a victory in DU levels.
2 - As you've said, it will increase the amount of combats needed to level up by CG, which means DU would last longer and be more desired.
This update would also assist CG players to acquire more fsp per level, which could potentially in a long run, increase once again the amount of SP per CL, which could also potentially lead to unlock of FSL 13+.
Surely I am talking about years of gameplay after this feature/update was been implemented of course, also it will be heavly influentied by the amount of heavly oriented active CG players and the overall SP per CL. Just to be clear, I am not talking about a short term outcome, like months.
Overall speaking this update is good to any player, it's specially good for 'hardcore' players or at least those who are trying to stand aside on their CL, and will also be good for admins, since it does indirectly incetive donations in order to acquire DU. Everyone wins, simple and easy. |
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