Author | Now that's some dedication |
He will get LG20 before he hit lvl 5. LOL
Taking into consideration what bp99 Said,
3 Enrolls a day
Level 16 - 70000 Guild Points would take him about 63 Years. :P
Even If i do at my speed, it would still take me Approx 10 Years to reach level 16 :P.
Too long, unless they put events on labours day or something like that |
This guy is not interested in battles.
This guy is not interested in gold either.
His only interest is punching in the letters exactly three times a day, which he just did yesterday as well.
Human? Machine? Human machine? Very interesting character for sure. |
for bp99:
I wish there was some way to show how much I'm laughing right now :P |
ah, weird chars... this never gets old!
meet Lord Ethereality - https://www.lordswm.com/pl_info.php?id=4385827
building insane faction skills for over 3 years of intense dedication, only to be forced to quit his strategy when the exp penalty was introduced for pumped chars. |
220 victories
3500 loss
what's with that
and that guy was at least building labour guild.
So guess that's fine |
for awesome1309:
It used to be that loosing was giving better fsp ratio, so he was loosing on purpose. |
Wow. That is stupidity on a whole new level |
Definition of stupidity varies people to people..
Some may find playing a game with virtual character & spending loads of RL time & money on it is Stupidity.
Even some may find reading abt this in forum,replying & clarifying on the topic is stupidity itself
So All in all its a matter of perception. |
for awesome1309:
There are always going to be people who want to develop the best possible character so that they may be competitive at a point which suits them.
The initial idea behind awarding players a better fsp for losing is that the gap between the winners and the losers would remain unsubstantial. When losing, you would receive a better ratio to bring you closer to the winner and thus remain competitive.
Whenever you have a system like that, it is bound to be abused. So the admins gradually started closing down the ways to 'abuse' the system and to force people to play as they intended.
This is why the enrollment penalty exists, to try and deter players who in the early days would just enroll to improve LG and make a lot of gold at low levels. Now the trade off is, as this thread demonstrates, that by aiming for a high LG you must sacrifice 90% of the wages.
When I started playing the game, a couple of players I knew, Exdeath and Xeno, *amongst others) used to take advantage of the way the Merc Guild was set up. It used to be that very simple monsters quests would give you a very very good ratio of 40 or so exp with 0.5 fsp. When you failed to turn in a quest in time the difficulty did not increase as it does now. The turn in time was only 2 hours, not 10 as it is now. The result was that these players would complete their MG quests, not turn them in and be able to replay them over and over again for the good ratio. It may seem pedantic to some of us, but playing 6 battles for 40 exp and 0.5 fsp a day would yield 240 exp to 3 fsp. If you play like that for 30 days you won't get far in terms of levelling up your character, but you may get a substantial advantage with 7,200 exp for 90 fsp. |
I thought playing this game was to have fun.
The way they are playing anyways they cannot be even near the level of top players.
But anyways thanks for the info :) |