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AuthorHow do they get double FSP?
I notice that some players can get double FSPs from battles. For example, the lady I helped in a hunt got 0.98 FSP. How do they get the bonus? Talents? Potions? Or something else?

https://www.lordswm.com/war.php?warid=804071304
simple, compare my character with her, calculate the total FSP amount, and take a look at my combat level and hers

You get your answer
Okay.
Your CL 14, FSP 10232.23
Her CL 16, FSP 11157.17

Do you suggest that she advances her CL too fast and is low on the FSP so the system is making up the FSP for her?
Do you suggest that she advances her CL too fast and is low on the FSP so the system is making up the FSP for her?


yes.

People making how did they get different/high/low fsp threads every month.
Aha. So that means I'm powerful enough by myself and I don't need the extra assistance from the system. :-D
Aha. So that means I'm powerful enough by myself and I don't need the extra assistance from the system. :-D


Yes, we are average enough :D
I find this system assist to be ridiculous.
for AKA:
funny. As a com character you surely used it enough and now you call it ridiculous now.
for virtual_vitrea:

Thanks but no thanks. Numerous players from .com were unaffected by the FSP assist given that we already had an above par character build. I do not know if you were one of them. But given your stats, you might just have been.

http://stats.ordenmira.ru/progress.php?nick=virtual_vitrea

You can get back to laughing now. Cheers.
I find this system assist to be ridiculous.

You're not alone.

People making how did they get different/high/low fsp threads every month.

I claim the next month's thread!
Thanks but no thanks. Numerous players from .com were unaffected by the FSP assist given that we already had an above par character build. I do not know if you were one of them. But given your stats, you might just have been.

http://stats.ordenmira.ru/progress.php?nick=virtual_vitrea

You can get back to laughing now. Cheers.


No need to be rude. Surely i was one of the underdeveloped chars, and besides making me lose in a lot of CG battles that i love to play, i didn't give a damn about it. Nevertheless, things have changed a lot thanks to this system. People don't have to undergo serious character building to stay in the average anymore which is something I have only appreciation for. Next time you say cheers, please let it have real meaning.
You want fsp above averange? Buy ABC every month. That wouldn't need any sacrifice of playstle nor lead alteration of normal endevours of engagement of certain combat types/personal preferences, which the user would normaly do/have.
Events, winning ratio, some guild battles (TG, CG) and such, does help to increase the overall fsp, but nothing beats ABC, besides those chests gives a ridiculous amount of fsp as well.

If this current system did not exist, I would be one of those who would purchase ABC monthly, perhaps even with my own diamonds, who knows? But to get punished with extra exp? Thank, but no thank you.

I sincerely do not understand the reasoning behind it, if you put more effort and decication you'll be punished for it. It's the only game that I know that approves such thing, either proper balance the current system or remove this feature.
Alright, this system helps to prevent p2w at a more obvious level that anybody can understand, then I have a simple question to make, why not simply remove the fsp reward from the chest and replace with something userful? I always felt like a penalty to receiving fsp from the chests, due this stupid system, between other things that doesn't work as well.
^

Because, if those people keep on choosing battle to fight, some battles may be abandoned or obsolete..Right now those people with very high fsp choose fight carefully and only pick those good ratio to them

Also, there are some people who wants to level up quickly, so end up like the partner of bp99, CL 16 yet FSP amount is similar to my character..This system then saves these type of power leveler
1 - Nothing beats ABC when it comes to fsp farming. Want high FSP? Get it monthly.
2 - It doesn't target only those players who "carefully pick certain battles types," it affects everyone with a decent winning ratio. It is extremely easy to get pumped without any effort, infact the effort must be made to not get pumped.
2.1 - Won't be easier and more logical to fix those 'special battles' ratio, that you've spken about? Sounds better than an arbitrary punishement to me at least, from an error created from math department administration, NOT THE PLAYERS! It's like, "Hey, I've messed up, so you'll pay for it. No big deal at all."
2.2 The same could be said to avoid getting pumped, you had to hand craftly pick certain battles in order to avoid getting pumped? How fair or fun is that? But let me guess? As long it sounds beautiful and correct in the paper to assist those poorly players who has his so badly developed fsp, then it's fine, because it's for a greater good... Yes, always being unfair, punishing some and benifiting others it is fair, always. (it's sarcasm by the way.)
3 - BP99 has 15593.37 fsp, you've 10232.23. He has about 50% more overall fsp than you've.
The same could be said to avoid getting pumped, you had to hand craftly pick certain battles in order to avoid getting pumped? How fair or fun is that?

that's the whole point of the system?? the devs don't want you to have to pick your battles so they encouraging you to gain more exp then balance it out with the system, in short they discouraging players from playing carefully to gain more fsp in order to balance out the playing field for both consistent and occasional players....
this way pvp battles wont be as dependent on stats as it would be on skill and tactics while factoring in luck and morale...
in short they discouraging players from playing carefully to gain more fsp

Like I've previously said, fix the ratios. It's not a player issue.
What are the currentt battles that are way superior than anything else currently? Before monsters could give 0.5 fsp for 30 exp or so, but it was been fixed, same can be said from other battles, infact some battles types such TG has been buffed, because aparrently the ratio was not good enough. Cleary when you make where you get extra stats from fsp, then put some battles that are way better and other that aren't, you're forcing people to pick battles, the solution is like I've previously said, fix the ratios.

Let me tell you, what currently build toons of fsp, chests and ABC. Both doesn't require effort, both can be used in any kind of battle. The problem is, it punishes people with a good winning ratio, who isn't farming fsp to start with and those who contribute/donate to this game, they'll get severely punished.
Don't want a unfair advantage? Simple, remove fsp from chests and from ABC.

the devs don't want you to have to pick your battles so they encouraging you to gain more exp then balance
If the devs don't want people to pick battles, then they shouldn't make a system which forces people to pick battles that doesn't give too much fsp, in order to not get pumped. They shouldn't make battle types which has a great dissparison between ratios, such as monsters were in the past, before being fixed or how TG was, because cleary TG was a very bad idea back then, and monsters were the way to go. Those ratios were been fixed, if all remaining unbalanced ratios also get fixed, then this current arbitrary system would become obsolete and pointless (it already is, you can pretty much face someone pumped by 300%+ if he's a heavy donater.), it does not stop people from having big fsp ratios, what would stop would be the removal of things that gives free exp away, and balancing the ratios.

When you want to fix a issue, you need to look on it's root and not to abitrarly patches the left overs from a terrible system distribution of resources.
Also, worth to mention that each level of FSL, becomes harder to reach, which means it has a natural curve that prevents people from having, say 3 fsl above someone in the same CL. If that ever happen? Then we're obviously talking about chests and ABC, which again... REMOVE THE FSP BONUSES!
You want fsp above averange?
Did i say that? I believe i said i'm happy that it doesn't take a lot of effort to stay in average. Based on this misunderstanding, i guess i can safely ignore the rest of your rant.
Cleary when you make a system where
battles that are way better for farming fsp, while others aren't

Some fixes.

__

Unfortunely we're running the same cycle as we always been here.
If it doesn't affect me, then whatever. If it does benefit me, then it must continue. The most otrageous change in this game history was to remove some MG points, which was been glady accepted from those who had their MG already well developed. Same rule applies here, the players who are stuck in the middle or benefit from this system, wants it to continue. It does not matter if it's arbitrary system, nor if it does not make sense (such those are ratio distribution problems that we're talking about as the heart of the problem.), as long as those players get benefit or not get affected by it from it, they'll support it. Same old pattern being revived again and again and again. Nothing new here.
Did i say that? I believe i said i'm happy that it doesn't take a lot of effort to stay in average. Based on this misunderstanding, i guess i can safely ignore the rest of your rant.

You made an argument based on how important it is to keep players balanced on a magical number, which could be called as "averange," which theorically based on your thinking it would make everyone happy, the game more competitive and challenging and thus more fun.

Well, then... Since a magical number needs to exist in order to deliver such competitive and fair enviroment, then it means by default that there is some players lagging behind, players with underdeveloped fsp ratios.
What's the best way to fix it/Improve it? ABC/Chests.

Hopefully I am being more cleary now. Sorry, some times I could go a few steps ahead, when we're talking about obvious things that supposed to be a common sense. I mean... If a system exist to prevent players from having over developed fsp, and assist those with underdeveloped, then, the common sense would to think on a way to develop those underdeveloped players, which again... ABC/Chests. Common sense I though, not so much it seems.
By the way, fell free to call anything that you do not agree as a rant, or things that you do not have argument to counter with logic/reasoning.
It's very common now days.
This topic is long since last update and considered obsolete for further discussions.

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