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AuthorHow do they get double FSP?
There is no magical number. The number itself can be anything. Average is determined by multitude of players in every combat level. Its quite an inevitable feature for any population statistic.

By the way, fell free to call anything that you do not agree as a rant, or things that you do not have argument to counter with logic/reasoning.
It's very common now days.


Didn't i already feel free to do that? Is that your attempt to make me feel guilty for using a word such as "rant" which was simply me calling your posts lengthy? Since you do go "a few steps ahead, when we're talking about obvious things that supposed to be a common sense" maybe that is your fault for assuming people have the ever so arbitrary common sense.
This topic is becoming a pointless debate on the existence of the fsp balancing system. It is completely pointless as just like anything that balances something, there are people who lose and people who gain, isn't it obvious? So people who lose dislike it and people who gain from it like it, and more importantly whether you(implied to any single individual in this game) likes it or not does not change the admins' decision on whether to implement it or not.

Personally I have never gained and only lose from this system, however I don't care at all. The reason is, it doesn't make people with very high fsp have less fsp than people with otherwise low fsp, they still have higher, but not THAT much higher.

For example, instead of 5 vs -5, we would have 3 vs -3. The difference is less, making the competition at least possible, and as mentioned before to prevent the fsp system from becoming a pay to win. As for AoD's comment on fsp being removed from chests, I am certain the admins will never do that, you personally not find it as useful but a large number of donors consider it very important and thus removing that might reduce the number of donations, and admins have no reason of allowing any possibility of a reduction in donations.

To conclude: This is a pointless debate.
Cleary when you make where you get extra stats from fsp, then put some battles that are way better and other that aren't, you're forcing people to pick battles, the solution is like I've previously said, fix the ratios.


maybe i wasn't clear enough just now, you are feeling this way because obviously you calculate and choose your battles in order to gain more fsp while obtaining the least exp thus your final motive is to build a good character with good guilds and stats...

this is exactly what the devs don't want you to do, why should you calculate so much when developing your character they want you to play as you like, you can do whatever battles you like and yet not be at a too huge disadvantage, sure fixing the ratios is another way to solve it, perhaps it is an even better way but that's not up to you to decide...

take into cosideration that building a character in lwm is super duper hard, especially leveling it to above lv15 will have token years and countless hours of effort, not everybody built their character right from the start, many have shitty guilds from doing too many GB's and such, so as to make the game playable for them, you cant expect them to restart a new character from scratch so the game would have to implement a system where lagger's gain a lot more then players who are on the right track so eventually they will catch up with the others...

its like a rich man having his profit taken away and controlled so that all the other poor people will one day become as rich as the rich man once was hence there will no longer be rich or poor people... sure the rich man will lose his elite status but well...
too late for fixing the ratios, you realized this game is in maturity stage right ? So if you fixed the ratio, again the imbalance problem of FSP ratio still exists

For example at my CL, i have seen many of the .ru characters have mroe than 16k FSP, and their exp remaining is more than mine

Obviously this is a serious problem, the way how they play is camp, 1 combat, pick one advantageous ratio combat, repeat

Until there is event that gives them advantages again, they will recycle their routine
@cyberclops

Does this current system stop players from exploiting/benfiting from Chests/ABC? Thus having a higher overall fsp? If a level 1 purchase a UCI (happened in past, with fraud credit and stuff.) he'll get about FSL 7 - 9 with one faction at CL 1 and there's no counter to that. Surely he'll level up faster, but if he ever gets truly balanced and on the averange formule, that would be by the level 14+ or so, if and only if he stop donating. Sure the gap will gradually decrease, but never ceases, since he'll keep building more every level he's on.

I asked previously, what are the combats that give so much better ratios of fsp/exp right now? I personally don't know many, except from avoiding survival tornament, winning battles, avoiding super hard hunts and that's it. If someone have a 50% winning ratio, he'll be on averange and never will lag behind, if someone has 75%+ winning ratio chances are he'll get pumped eventually.
Hard hunts and survival tournament both always seemed pointless for me, and I would never do regarless of their ratios... So that's absoltely all anyone has to do, to get pumped without ABC/Chests... Not hard at all.

You've raised a fair concern though, and I do agree. The solution would be fixing the ratios of exp/fps ratio, that means that a loser won't receive lesser exp/fsp ratio anymore, that would means that hunts will give extra fsp based on difficult, that would means that survival tournament would give a better ratio of exp/fsp reward as well as any possible source of battle that could possibly have a flawed ratio.

As for your last concern about lagging players, I do agree for the balancing and competitive enviroment they could get some help. So... Here is what I propose to do instead.
1 - Remove the fsp rewards from ABC and Chests.
2 - Fix the ratios.
3 - Keep the fsp boost for those who are underdeveloped, but remove the exp penalty for those who are pumped.

That's all it takes.

@moro888

If someone does a hard work, he or she must be rewarded for doing it. Sorry, but I do not agree, with everyone must have the exactly same ratio, if the amount of effort put into the game isn't equally matched. It simply doesn't make sense.

That being said, I think the best overall solution would to still keep the fsp boost for the lagging players, so they'll be abled to catch up, however it is absolutely not necessary to penalize those who worked harder with extra exp.
For that reason, I believe the current features on this game which offers free fsp should be removed, otherwise only those who would donate or with a lot gold currency would be abled to take advantage from it, while all others won't. Plus fixing the ratios of battles, which could lead to fsp imbalances in a long run, so any player could do any kind of battle that he or she is desiring to do, without being afraid of either getting so little fps, nor to getting so much exp penalty.
the FSP gap problem happened because it was from long time ago, before the system implemented, theres no such thing for having penalty for overpumped character

However, slowly they realized that this is the problem because they have too much advantages in pvp combat, making them dominate the battle even if you have a good strategy

No i don't think this is you should work hard for ..This is called abuse ..Remember they lv 3 guy with bundle of FSP ? he lost battles in the past because he discovered the good ratio of it ..If he plays back, his exp gain may be 200-300% boost

Rewarding for abuse is not the hard work you should looking for ..Yes you did work for it ..But think of others ..Alex/Maxim cannot only care these overpumped group

Sorry to say to you too..Your concept of fixing the ratio is just plain stupid
And also, it seems you underestimate the FS lv skill..I've seen a .ru character with FS lv 12 knight..Do you actually know the significance? The number of guards you can have ..And the attacks ...1 attack is VERY significant effect for a stack of Guards

Just..You don't understand
Didn't i already feel free to do that? Is that your attempt to make me feel guilty for using a word such as "rant" which was simply me calling your posts lengthy? Since you do go "a few steps ahead, when we're talking about obvious things that supposed to be a common sense" maybe that is your fault for assuming people have the ever so arbitrary common sense.

So weren't you defending your beloved system which is completely flawless based on your personal input such as "People don't have to undergo serious character building to stay in the average anymore"
Which is absolutely true, now if the 'people' don't undergo serious character building, he'll get pumped in no time.

But anyways... Since you're so concern about the lagging players, my noble white knight, must I ask you... How exactly this magical perfect system stops players from exploiting ABC/Chests? And what source of battle currently gives a so much ridiculous better ratio that would make doing anything else not worth?

Please, share your gradiose knowledge with those who aren't fortunate enough to have it, oh wise knight.
@moro

I am telling to keep the ratios balanced brah.
So automatically I am telling you, to prevent such cases as 'that level 3 guy' to ever happen again. I am telling you, to give the same exp/fsp ratio for either the winner or the loser. No more gaps between. I am telling you, to balance the ratios from all source of combat contet that exist on this game, so no player will have to choose nor pick the best. (which is quite balanced right now, to be honest, just a few tweaks more here and there are necessary.)

And yes it is possible to amass a huge amount of fsp by opening chests.
Take that guy who bought an UCI with a credit card fraud for instance. Chances are that we would never get balanced again.

Again, when I am talking about balancing ratios, I am talking about removing any combat exploiting ratios that current exist and fixing them, into a number that won't allow it to exist. Someone wants to farm monsters? So be it, but he/she won't get any benefit from it. Someone wants to farm hunt record? So be it, but he/she won't get too little fsp in return from it.
I am talking about a true freedom of which combats to pick. Like I vaid said, if you've 75%+ winning ratio, you'll get pumped, it's just a matter of time.

__

Moro, please think about what you're speaking before calling someone stupid or not understanding the fsp reward...
You're concern about the advantages which someone with a higher fsp will get right?
WHAT DOES GIVES THOSE REWARDS CURRENTLY? ABC and Chests, nothing beats those, nothing, no source of battle does. Is any measure being taken to prevent players from exploiting it? No it isn't.

Again, I'll repeat what I've been saying to you and on this thread for a billion of time. I am talking about removing exploits and fixing ratios. So no longer it will be possible to have over pumped characters.

Pleaseeeeee reflect about what you're saying, before throwing insults away.
You are being sensitive, im saying your idea is stupid, not your mental

Again. your idea of fixing the combat fsp ratio, how does it helps actually? See the current overpumped character will continue amass their FS amount , and getting stronger and better

The system existed because of the OP characters are around, and so does the weak one ..So if you suggested to remove the penalty, i don't see how the current problem can be solved ..

Again its too late for your idea to be realized ..The game is getting old ..Fixing the ratios will harm the game further
ABC and Chests

well this my 2cents about these two aspects, i know i've said it before in some other post and i will say it again... the dev's got families to raise as well lol, maybe this ain't their one and only job but i believe the effort they put in to keep this game running is worth some income and for every f2p game, there is almost always an exclusive VIP system which rewards paying players with an advantage over free players, i mean its only fair to give something in return for spending real money on the game and you cant offer something as substantial as a random small chance of getting a rare art which is too unattractive when compared to the other tonnes of shitty things you can get from chest... fsp is like a more acceptable reward that you can give quite freely with minimal impact to the game, what else you propose they give?? cg points?? tg?? wg?? lg??

and as for abc i don't understand why is that an issue... that option is available to everybody, EVERYBODY should buy it, as long as u re active enough to enroll like 8 times a day then abc is worth the buy...
That's simple to solve.

I said to continue feeding underdeveloped players, remember?
So the solution to catch up with those over pumped would be.

1 - Make a statistic based on the very few extremely over pumped character from their level and use only them as 'base line,' per say.
So anyone who doesn't share the same amount of total fsp as they do, will receive extra fsp until everyone gets matched.
2 - Increase the final FSL level, because obviously people will reach FSL 12 a lot faster, so new FSL will be needed.

However, the main root of the problem still exist, which is chests and ABC, it is absolutely necessary to remove the free fsp boost that those items gives, I cannot stress enough how important it is, otherwise we'll never get truly balanced towards others in terms of total fsp. Those 2 gives way too much and need to be fixed.

And of course... Fix the ratios of all battles content present in this game.

Put all measures together, and you have it. Do only 1 or 2, and everything will keep messy or even worse than it is now. It's a package solution, not a single measure.
Cyberclops, other kinds of advantages for donaters/contributors could be given, such as special artifacts that could be wear only in special events or combat types, more gold income/reward, exclusive content such UCI... TGI and DU are reason anough to donate honestly.

However, when someone could and will exploit having a huge advantage amoung others, then it is no longer a fair share of gameplay content. The real issue here, is that the current system does not stop people from exploiting the fsp system, because of ABC and Chests, and will also penalize players like me, who aren't seeking to boost their own fsp.
In one side of the coin you said "Let's help the poorly developed players to catch up, it's only but fair thing to do."
In the other side you say "Well, if someone is getting screwed by this system, even though they never looked to over boost their own fsp, that their problem, not mine, so screw them."

How fair is that? If at very least this current system would actually stop players from exploiting the fsp, I would be shut, I really would, but it simply doesn't and arbitrarly punishes other players who weren't even wanting to get involved to start with. It's not fair, it's stupid.

Just a quick note about ABC, it doesn't need free fsp to be worth it, it has a lot good features already and is reason enough to have it. Although if necessary some other bonuses that won't impact the PvP could be added in order to replace something that shouldn't exist to start with.
To me the system main objective of the system is to hammer down the OP character, and aiding the weak character as second

However, don't lose out the average group, since we get nothing for being average group, if you stop hammer down the OP character, the gap between the OP and the average still existed, and it is a wide one

You must realized that the standard imposed by the admin itself it not accurate one ..Thats being said, What is "average" to them, is not what we seen with our eyes

Take a look at this guy

https://www.lordswm.com/pl_info.php?id=2644442

he is having exp boost of 2% by having OP character..But honestly speaking, do you think that is serious issue? 2% exp only..This guy is near the border of OP and average..he is just slightly over a bit of it

However, when you look clearly , is it a wide gap?of course it is ..he has more exp than me and FS amount is a lot more than me

If you advocate to remove the OP penalty and flattened the battle exp/fSP ratio, the problem will never be solved

I'll say the system must stay to drill down these people
UCI is stupid... it gives no advantage to gameplay and is just for those who really love this game and want to help...
TGI and DU is not enough....
some players donate enough to cover the college fee's for their children and the dev's would want to provide a constant incentive for them to keep on donating...
and another note, your mentality is that the dev's should create a fair playing ground for all but that's not the case, from their point of view, they gotta create imbalance between paying and free players THEN ONLY put in some counter measures to even it out a bit...
remember this game is free to play but nobody said it is free to win...you gotta pay to win and that has been the backbone of every f2p game...
Why simply make the lagging players catch up with the 'top ones' and remove the exp penalty instead? Why not actually remove the problem by it's root? Why not make all battles free to enjoy without concern? Why players with good winning ratio must be penalized?

And by the way, if you're concern about 1v1 on this game, then we should be talking about the rock/paper/scissor on faction against faction.
For instance a UN vs an Tribal? Good luck on that. Anyways, I don't want to change the subject, just a quick example.

The point is, this game never was and never will be perfectly balanced to 1v1, regardless if someone has 1 level fsl above or not. However, my proposal would greatly reduce the gaps between fps, and you sir... Would be abled to match the "OP" player that you've posted. So in other words... It would benefit, you.
Cyber, you asked why someone should donate. UCI a cosmetic feature, is one of the reasons to keep doing so. Cosmetics sells, simple like that.
You're arguing that this system is important because in your words, it keep things balanced, however at same time you say that DU doesn't give an advantage in PvP? WTF? Please elaborate your reasoning.

It gets even worse, because in one stance you're defending this marlevolous system, and now you're saying that "you gotta pay to win and that has been the backbone of every f2p game... " It's 100% contradictory.

enough of internet for me today, or for this week, maybe month or even an year...
Perals are so wonderful.

It just seems that, you want this system, because it benefits you, and it doesn't matter the reason behind it, as long it benefits you.
however at same time you say that DU doesn't give an advantage in PvP? WTF? Please elaborate your reasoning.

i never said that, its just there are so many DU's you can buy, what if you have bought them all?? if there are no chests people would stop donating at this point... so they gotta think up of something to make people continue donating...

one stance you're defending this marlevolous system, and now you're saying that "you gotta pay to win and that has been the backbone of every f2p game

im not defending the system mate, im defending the devs and the reason why the need to implement a shitty system which to you is totally unreasonable and uncalled for...
im just trying to point out to you why they do things this way, trying to let you see things from a different perspective other then that of a free player of this game...

It just seems that, you want this system, because it benefits you, and it doesn't matter the reason behind it, as long it benefits you.

come on mate, in the world we living everything is about benefits and gain... this ain't charity...
Very interesting on how simple question topics can turn into arguments. :p

guys this is just a game.
Treat it that way.

Not like it's the end of world.
if there are no chests people would stop donating at this point... so they gotta think up of something to make people continue donating...

Well... This game was been design to prevent players with over developed stats from guilds and fsl as default, because at each new level it require a much greater overall effort, until the next reward, meaning that it's easier to catch up than it is to build advantages. If a ridiculous advantage happens on the fsp department, it's very likely to be linked with Chests and ABC, that's the issue.
The same way, this game was built to eventually not give any reason to keep donating by default, for instance a CL 18+ won't need DU, and a CL 21 will eventually get all FSL at 12.

Like I've said earlier, I spoken on a replacement, not to simply take away a feature, for instance more income/gold reward for donaters. That would be an overall lesser evil approach, but at same time would benefit any CL, even 21. Again, cosmetics for instance special art design on the character page, that would require to be a donater to gain access, special items for special kinds of battles like survilong PvE instance, not PvP, PvE events without a ranking based reward system and other possibilities could be implemented in order to so. There are possibilities that could be explored, that are features that could be introduced, that would give a lesser evil advantage, so to speak.
I am not giving specific ratios, I am not telling which approach would be the best, I am telling that there's opportunities to be explored.

Since you're not defending this system and you're trying to explain why those features are necessary to exist. Let me ask you this... Are you happy with this system? Do you think they're perfect and flawless? Do you think it could be improved and tweaked in a way that would benefit more people? Do you believe that this current system could possibly benefit you the most, and there isn't another way to benefit you and others as well? Since this is your main concern, after all.
This topic is long since last update and considered obsolete for further discussions.

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