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   Forums-->Ideas and suggestions-->

mercineries defeated conditions



Authormercineries defeated conditions
as of now i have seen that if you accept a challenge and do battle but not return within 600 minutes = no guild points but the level of the enemy increases next time

but if i didnt even do the battle and 600 minutes passes by still it forces me to battle and then i will have to go and fail the merc and the army increses

what i want to suggest is if the player doesnt do that merc battle in 600 min just make it a failed quest and return and no increase in level of enemy

please share your views guys
You sure the army increases?
but if i didnt even do the battle and 600 minutes passes by still it forces me to battle and then i will have to go and fail the merc and the army increses

you don't need to battle if you are already past time limit though. So no army increase unless you are defeating the troops intentionally.
if past the time limit the battle is still waiting but didnt try out vitual's idea of being defeated by army :)
just go to a guild location without fight.enter the guild and you will fail the task.
what i want to suggest is if the player doesnt do that merc battle in 600 min just make it a failed quest and return and no increase in level of enemy

This used to be the case. However a very small group of players would abuse the system. They would do a quest that gave them a very low amount of exp (used to be monster quests for 100 exp etc. and they would reset the enroll penalty every 10 hours). Then they could keep doing this and their difficulty wouldn't increase and they could essentially farm gold - which is not what the admins wanted to be happening.
for Lady sofiouta:
just go to a guild location without fight.enter the guild and you will fail the task.

i didnt know this thank you very much for the information :)
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