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Author | Fewest Moves Challenge |
Inspired from the Rubik's Cube FMCs where you have to solve the rubik's cube in as few moves as you can, here you should win a battle in as few moves.
So the idea is a new type of battle, maybe a challenge per day or per week or a limited time event with this kind of battle.
And it would be best if there wouldn't be luck involved, so no luck parameter and preferably minimum damage to be equal to maximum damage for each creature. Also, all players should have the same army. | for ParaLeul:
All troops with amplitude on damage is rng aswell. | Interesting, but very hard to do it. Especially having no damage range, no luck, and no morale. | Interesting but flawed idea. If you try to equalize maximal and minimum damage somehow even though it would be impossible in a custom battle here, it would simply mean that the first attacker will always win. And even if that doesn't seem to be a problem. The lower speed units eg. 5,6,7 speed attackers will have to reposition around because players will prioritize winning over "fewer moves challenge" therefore these two ideas will be antagonistic. | Or, Holy Knight with Concentration and Griffins attempting a raid.
Minimize other stacks, send Griffin forward and probably end the game less than 8 moves. |
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