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Author | How could I have won these battles? |
Battle 1:
https://www.lordswm.com/war.php?warid=83956187<
I thought I was completely winning, especially after only ogres and behemoths were alive. I kept killing his troops while he did almost no harm to me... it came down to basically my entire army vs. his ogres. By common sense I thought there's no way I could lose from such a position. Once my shooters died(even if they didn't die, they ran out of shots so would have been useless anyway), I suddenly came to the realization that I was completely lost. Obviously hitting ogres in melee would barely scratch it, and it could one shot kill me... whereas run and lightning wouldn't work either as I had delay.
Looking back, I can't imagine the game going better than it did for me, perhaps the reason I lost was the build itself, it relies heavily on fast kill by sacrificing a large amount of defense.
Battle 2:
https://www.lordswm.com/war.php?warid=839538102<
Unlike the last battle, this loss wasn't really surprising to me. My enemy's stats were incredible, and I could barely do enough damage to him. Also unlike the last battle, I feel like this one could have gone better... in fact at the end it seems like it's a loss by far(he had 100 or so guardians left), but actually that's just 7 or 8 more lightnings. So this was surely winnable, but how? Was my settlement bad? Or maybe my strategy of rushing was bad? I mean I did have weaker range so rushing seemed to be the only choice.
With this my hopes of gold are gone, oh well gonna try for a silver :) | First link wrong? | First link:
https://www.lordswm.com/war.php?warid=839561878<=-1
Watch this:
https://www.lordswm.com/war.php?warid=838996348<=-1
Notice how I distribute my damage so as to keep all the enemy stacks' Tribal Spirit low | Should not have hit with Forest Brethren. The run and chase could have lasted for at least 5 more turns, that's almost 15 lesser ogres in the stack, i.e. a Win Game.
Keep Uni on one end and Forest Brethren on the other, defend with Uni.
Also no need to have run to the left with Ancho, rather if you took the right corner with it then the Ogre would have wasted one more turn in reaching Uni.
Alternatively there was no need for Tree to Entangle Ogre, instead you could sacrifice Uni and it could cover the lower right Sharpshooter and defend, thus giving top right Sharpshooter 2 extra shots to hit. | I met this guy (that WoW barbarian) in my last battle. With a far more defensive build than you, so I couldn't even scratch him. I think only full might Dark Elfs can beat him. Maybe DoF wizards. Yeah, maybe I should have chosen shamans build, but I somehow refuse to play the same game (stand in corner and see who's got more shooters or defense)
Against the knight I don't understand why you rush him that bad. His ranged units wouldn't have compensated yours and your spell damage I would say.
Generally I somehow got the feeling RoC perverted PvP. Who's got more defense wins. I know that's a bit paradox since I play Tribal. In the end we will see a dominance of defense builds, which leads to more defense builds and combats which use up even more time (ever had a duel tribal - tribal? it just sucks). | This one is for the battle with Knight.
There is no need to Rush when you have the upper hand in Ranged Damage. Against a Knight you know for sure that he is going to give your Uni Bless and Stone and Rapid, then why waste it.
If you would've waited with your Unicorn, Green Dragon and Forest Brethren, then they could be used to kill Royal Grif while your stack of Sharpshooters kills Crossbowmen in Turn 1 then Remaining Sharpshooters hit Angel or Cavalry in Turn 2. Cavalry wouldn't come close in Turn 1 since Uni could hit it and Blind.
As per me, and this is purely my personal opinion and others can differ, Forest Brethren is your most important stack. And you should only Rush if your creatures will not get hit by Guardian or your Draco can block the Guardian from hitting Uni or FB. For this, Uni Draco and FB need to be in adjacent tiles during initial placement. This is because your FB can run around after only the Guardian stack remains.
At the end of the battle you had 95 Mana Remaining, that's 6821 potential damage which can only be utilized if you have FB to run around.
Treefolk wasted one turn, which if it were placed a Tile Down it wouldn't have, as a result of which it could've entangled Grif which would have saved one turn of your Sharpshooter and Ancho which could be spent in hitting Cleric.
It's a chain reaction, I hope I made even 1% sense. Cheers! | Menetekel you summarized my opinion on RoC brilliantly. I too feel that everyone is tending to defense now. Even most charmer elves nowadays use RoC's, and as an elf for years that just feels odd to me.
It is an indirect but very considerable to some factions, particularly elves, unfortunately.
for Santremus:
Interesting battle, I see what your strategy was. However your enemy's build was quite a lot different compared to mine.
for AKA:
Post 4 is interesting, I think I went through those thoughts during the game, but thought they won't work. Maybe you are right, I should have tried them.
For post 6:
1) I thought I didn't have the upper hand in range. First of all he could take out a stack of my shooters with his griffins, and then of course clerics and xbows were very strong too. Also I think knights typically never bless when facing a charmer.
2) But say I kill griffins and xbows completely, and in return griffins kill a stack of my shooters, and his clerics kill most/all of my shooters. Then I have no range and he still has clerics. Also his guards would march toward me as this happens, how should I play from there? Btw I'm not saying this is a bad strategy at all, I just don't know how to play against knights.
I definitely agree with the rest of your post. I did make a lot of mistakes in this game. I think my problem was I did much less damage than I expected as his stats were very good.
Thanks a lot for your help by the way, and yes you did make a lot of sense! ;) |
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