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[update] level 22 and FSL 13


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Author[update] level 22 and FSL 13
I seriously think they should introduce new creature now, tier 8.
Time to move ahead from HoMM creatures only, to ensure better future of this game.
Also WG 6 and WG 7 indtroduced. 6 gives 1 attack, 7 gives 1 primary skill
Inventory capacity expanded
for Night Crawler:

That's not gonna happen.

Higher possibility of 2nd Upgrades or Alternate Upgrades. Example, Skel Bowmen and Skel Crossbowmen.

But all that after the remaining two alts are launched.
Inventory capacity expanded

loving the extra 7 space :D
So the CL22 is in testing.
ftl 13 is open to anyone (and already appear in the help section of the Russian version).
But somethings are still missing ftl 13 doesn't allow an additional use of Rune of Exorcism (Dwarf) in the help section. Did anyone test it?


this game will end at FSL 34 since the battle will last forever with 100% resistance
Actually even before 34 very high ftl level will be broken:
ftl 20 UN raise with no HP reduction
ftl 34 UN after raise hero has another turn
ftl 24 elves favorite enemy 100% critical
ftl 21 demon gating more than original stack size
ftl 25 Tribal block 100% of damage! (if he has enough spirit)
>100% gating is already possible with extensive gating talent. :)
Any player would be already dead in rl before reaching even fsl 20, no even 30 :D
ftl 20 UN raise with no HP reduction

what about fsl21? UN units get more hp from raise?
This topic is long since last update and considered obsolete for further discussions.
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