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[Update] Internal changes (survs)


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Author[Update] Internal changes (survs)
Thanks to Mkland for passing these to me.

1) The number of attacks of the Survilurgs on clans has been reduced;
2) The format of battles against Survilurgs, as well as battles for interception and seizure of territories is changed from 3x3 to 2x2;
3) Battles for territories (protection, capture, interception) will begin immediately after the call of all participants;
4) You can now join the battle against the Survilurgs from any area of the Empire;
5) The safe time of clans is increased from 12 to 14 hours (the changes will take effect from the next day);
6) Participation in defense against another clan is now available to Heroes only from 11 combat levels;
7) Increased clan penalty in points of military glory for incomplete application in the clan attack (3 points for each hero);
8) Increased the cost of ordering the Survilurgian attack against the clan;
9) The probability of two simultaneous attacks of Survilurgs is reduced within 20 minutes;
10) The rule of entry of the attacking side in battles for territories is changed. The attacking party can expose any levels if the sum of their combat levels does not exceed the amount of combat levels of defenders (Heroes 11-13 of the defensive level are considered as 14);
11) The clan can determine how much it is willing to automatically pay Heroes from its treasury in battles for victorious interceptions, seizures, taxes, clan battles PvP;
12) The clan can reduce the amount of tax levied individually for each object. Valid values: from 5% to 55%;
13) The number of storekeepers has been increased to 2;
14) Added the ability of the storekeeper to withdraw the collected set of artifacts from the warehouse, without analyzing it;
15) Added the ability to expose for each artifact in the warehouse the maximum strength for repair, in order to avoid accidental unprofitable repairs of artifacts by clan blacksmiths.
Interesting and good - particularly Battles for territories (protection, capture, interception) will begin immediately after the call of all participants;
however with only 2vs2 there will be less battles intotal. I wonder if they increase the number of lines to match this...? If not then the clan will get more gold per day presumably as lower costs of defence?


Busy busy admins :)
Thats some big changes.
Thanks for info.
:O tony happy, good news.
some are good, some are bad...
1) The number of attacks of the Survilurgs on clans has been reduced;

Wasn't it already?

2) The format of battles against Survilurgs, as well as battles for interception and seizure of territories is changed from 3x3 to 2x2;

worst change

3) Battles for territories (protection, capture, interception) will begin immediately after the call of all participants;
4) You can now join the battle against the Survilurgs from any area of the Empire;


great change
Wasn't it already?

We've had a couple reductions, I guess this is just a further reduction.
2) The format of battles against Survilurgs, as well as battles for interception and seizure of territories is changed from 3x3 to 2x2;
great!
look at luck, morale, ini. icons.. all of them are updated.
Admins, you are doing awesome things this year and previous one.
I love you all.

For Bheem:
Yes, good looking.
Oh, Faction icons too.
Unholy necro seems awesome.
These changes are mostly to press things forward concerning clan wars as the fewer battles and defenders needed, the most territories you can maintain with the same number of clanmates. So prepare for more clan vs clan wars

The 3v3 changed into 2v2 drastically reduces battle times BUT it detracts from socializing with your teammates. I mean where else (besides group battles that none plays these days) can you do a casual battle with some friends/clanmates?
for blackdeathgr:
These changes are mostly to press things forward concerning clan wars as the fewer battles and defenders needed, the most territories you can maintain with the same number of clanmates. So prepare for more clan vs clan wars

While this is true and it will be easier to keep territories not under attack. However, the attacking mechanism and taxation was already 2Vs2, so perhaps not going to be a big change from that direction.

Will clans earn less battle glory if there are less people doing defences?
I fear that if its 2x2 now, Necro-Players will have a harder time Defending, since they normally "Support", or whatever.
Since its a 2x2 now, both players must have a "Primary" Role, I'd say.
I mean, you normally want "Fast" and "Killer" Factions in Defences, like Charmer Elf and Dwarf, no?

A good thing is that it will be "Rare" that Rows are left open/empty, since it takes only 2 people instead of 3 now.

4) You can now join the battle against the Survilurgs from any area of the Empire;
I think this is one of the most important things.
I like it.
So since it's 2v2, does it also end up reducing the XP and FSP gains?
Brackets is the ratio

Today compared to previously

Meshy gains 5662 exp, 1600 gold, +1 defense armament for Orc shamans and 3.86 skill points (1467).


Meshy gains 8808 exp, 1600 gold, +1 defense armament for Devils and 6.27 skill points (1405).
So we've actually got a better ration now? Hm...
In interception and survilurgs there is less fsp now with same big cost as before.

I am confused with that changes.
Meshy gains 5662 exp, 1600 gold, +1 defense armament for Orc shamans and 3.86 skill points (1467).


Meshy gains 8808 exp, 1600 gold, +1 defense armament for Devils and 6.27 skill points (1405).


reduced fsp with same battle cost,not worth playing defense anymore
Oh, you are correct, my bad. Worse fsp but not by a large margin I would say. Still an easy and relaxing way to play heroeswm if you ask me.
The only thing we need now is more territories (do you hear me Jedi???) because i struggle to find a spot these days :P
This topic is long since last update and considered obsolete for further discussions.
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