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AuthorEvent: "Settlement defence": Questions/Doubts here
Please keep this topic strictly to ask/answer questions and doubts.

General discussion is of course held in GGF: https://www.lordswm.com/forum_messages.php?tid=2614328
Any advice on upgrades? I put 10 dam rank, 5 endu rank and knocking shot for my tower but it just feels underwhelming.
I seem to recall from last time that the dynamic balancing related to the number of towers you had. As such that there may be a benefit to saving and not building towers at the earliest available opportunity.

Is this just from a "feeling" I had or is their anything more substantial to it?

This is critical within the logic of the cost of upgrades and the priority for it

Initial thoughts are that at 350 for a second tower (and then double the damage, with extra effective hp) versus double shot at 600 for the double damage and no hp seems an obvious choice for the second tower.

However for the 3rd tower I think it will be 550 - so a total of 900 for 3 times damage

Whereas no range and double shot costs 1100 - which will give 4 times normal damage most of the time (towers are often at range).

This therefore seems better to me (especially since the difficulty will be the least to start with and in light of initial assumption). Can anyone critique my logic with experience in this from the last one?
I'm not an expert at this event (nor at any other one, for that matter), but:

I invest in Tower 1 first, before buying Tower 2.
If I'm playing with shooters, I'll place them as cover. If not, I place them up front, as to draw aggro.

I suspect the upgrade of damage relates to "Knocking shot": lower damage means less chance of knocks.

"Double shot" is of course a must. "No ranged penalty" is great against defensive/shooter heavy builds, but a bit useless against might opponents (enemies will inevitably come into range). At a price of 500 resources, seems a bit steep, at least for the early stages of the event.

Since AI seems to prioritize Towers, upping the "Endurance rank" seems like a good bet too.
https://www.lordswm.com/warlog.php?warid=877391127&show_for_all=050316dfe4

What to do if enemy has heavy ranged and spell backup?
for Mega Demon:
I think this event favors ranged/ casters. You can max the centaurs and upgrade the tower. I can't come up with a sure shot method because I also barely win against the casters even with my wardens.
Can we decide on which tile we want to make a tower?

Can we change the location of tower already constructed?
Yes

No
for Abome:
How do I set the location of the tower?
I constructed a new tower but didn't have any option to set.
just place it while playing. From the next very game the tower will be placed there.
for Mega Demon:
either you soak up all the damage with full def build, or
hit faster and harder
the magecoats cause lot of trouble.I got 15,15,25 stacks + 10 druids + 16 eleven bowmen.
Centaurs dead before they could shoot anyone
Mage Coats? Link to battle?
does anyone recommend knocking shot?
i mean those earthen spikes
for Mega Demon:
Took knocking shot. Not too stocked about it. Better to take double shot and no range penalty first. Knocking might be useful with some good endurance rank.
Think carefully about where to erect your towers. For example, if built on the front lines, they will take more damage. But if they’re placed farther away from the enemy, they will deal less damage
What is that where to erect towers?? How can I move with towers? They are standing where they are, I cant move them forward or behind
for Majesticos:
When you buy the tower, you have to choose a place for it in next battle's troop settlement.
hmmm the barbs wreck my face every time and i cant really figure out y. they are the only enemy that i can't beat
keypoints for elf:
1.Large endurance of archer tower
2.Taking out casters and archers
This topic is long since last update and considered obsolete for further discussions.

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