About the game
News
Sign in
Register
Top Players
Forum
4:41
1278
 online
Authorization required
You are not logged in
   Forums-->General game forum-->

[Event] Great Experiment


<<|<|6|7|8|9|10|11|12|13|14|15|16|>|>>

Author[Event] Great Experiment
ugh they ruined the setup i liked:( back to max defense griff retal
600 Crystals again.
i was hoping to have 2500.
Then I'd build MG 4, get 2000 high druids, and get 1000 spell power :p
also grotesques and wreckers to empower the meteors.
Just for fun. Enemy armies would be too big anyway tho
Tier 1 attack supreme - 6000 tribal goblins one hit 500 swords :)

https://www.lordswm.com/war.php?warid=880221963&show_for_all=dbe64729ed
Funny army lol
why ppl choose defensive build?

isn't offensive better in math?
I'm not able to generate an army using the "create an army " button unless I lose at least 2-3 battles. Then the button magically appears. At least I've had a little luck winning from those pre selected armies.
that generate button requires about 2 rounds of games to judge which armies are successful. The button appears anytime after xy:24, where y is even and it disappears at xy:50, where y is odd.
these creature counts changed way to much.. this is just dumb
earlier they were giving lots of armies. Now so less.
Be cautious while choosing the build.
They passed from 100 Fiends per 10 Crystals ... To only 15 Fiends, Lol.
Guys just one thing that I noticed is that the dynamic balancing period may be set for 2 hours is so that you can play all your 12 battles from the same set without going through the trouble of making a new set
You can complete 12 battles back to back in 2 hours......Iguess tthat'sthe reason for putting the interval at 2 hours each
Also the admins have taken dynamic balancing to a whole new level ahhahahahahhahahaa
Apart from changing the no. Of crystals available each day........today the Arny that you can recruit is completely insane from the army you have recruited since the last 5-6 days
Drastic drastic change in counts.........will be interesting to see how things unfold now
I forgot this until now - armaments could make the difference in these battles.

Most peoples guilds are going to be fairly similar - particularly towards the top end.

We are also using different troop types to which most will not normally have armaments enabled.

Consequently an extra +2 att, defence and ini could be very useful indeed - and break the margin for you or your AI on a close match up

My build for this morning - Tier 6 for tribal and knight seems to be working fine - no hall of unity needed
Just got my 60 wins - only 7 parts of amulet - less than last time and less than is said in the original email.

Anyone know if this is an issue with the original translation so perhaps deliberate, or whether it was just a mistake?
All done finally. Was more of a slog than I was expecting

Your resultBattles total: 72Victories total: 63 Points: 630
Copy - Battles total: 72 Victories total: 42 Points: 84

Currently 63rd with 714 points though obviously will not stay there for long.

Would be happy to stay in top 800 or so when all is done.

Certainly I expect the top end to be more stretched out than the last event - I have seen a couple of .commers who do not seem to have lost to be right up there -lets hope they can keep it going.
214,
don't get too excited, you're not done yet. there's the 7th day and another 12 battles waiting for you :)
Lord MilesTeg - you are definately in top 250 bro
provided you win about 11 out of 12 battles tomorrow :P
oh nuts, though it was out of 72, wanted to stop and get my life back!
The price inflation of troops really messed things up for me in the last two days... went from top 100 to top 800 or so :/
Hopefully I stay under Top 800-1000 at least, Lol.
I think we will get +8 parts for 70 wins too.
This topic is long since last update and considered obsolete for further discussions.
<<|<|6|7|8|9|10|11|12|13|14|15|16|>|>>
Back to topics list
2008-2024, online games LordsWM