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Authortemptress in hunt: full fsp, why?
So hunting with temptress (Thus, making enemies hit themselves gives Full FSP, yet making Dragons hit themselves with Dragon breath with small units (You know, by hitting from between and make retal, easy and widely known strategy), decreases FPS?

Why? Makes no sense at all.
Not a Rant btw, it's a thought I've been having for long time.
Both tactics make enemy hit himself, yet one gives 1 FSP on win, and the other decreases by the % of units that died by this 'tactic'.
There are typos.
sorry, typing with phone.
one you are controlling the unit that does the damage the other you arent?
Ye I know that indeed. :p

Thing is, the reasoning as to why you don't get 1 FSP when taking advantage of dragon breath vs dragons is because "Enemy kinda killed himself a little, you don't get 1 FSP because you didn't do 100% of the job".

... Then I don't see why using Temptress doesn't deny you from getting the 100% , since again: Enemy killed himself, partly.

Just wondering about the "logic" behind it.
It's not a "vital" thing to know, curious.
the logic is for dragon breath the enemy "accidentally" hit themselves.even when you strategically to take advantage of dragon breath, the games doesnt have any indicator to determine it is because of your doing.

for temptress case you seduce (take control) of enemy to hit themselves.for the moment you take control of enemy, all harm caused will be counted as your doing.
before long when dark demon just get released, temptress controlled self-damage would do decrease fsp, rather severely. in those days a dark demon often get less than 1 fsp in a winning cg battle due to temptress. as a result, it was fixed quickly and from then on temptress control are no longer considered as self-damage.
Awesome. Intelligent .Com players. Totally makes sense.
QATC! Thx
closed by Ipsen (2018-03-13 14:38:06)
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