Author | Commander Guild Battle Query |
I have just started doing Commander Guild Battles.
Despite my team mate and opponents not having points in Knowledge or Spellpower, they seem to get an awful lot of mana and blasting power.
Now I recently returned from a long absence, so what have I missed? How are other battle participants able to do this? |
Any link to the battle?
I'm guessing they were a charmer elf? If that's the case their unique racial ability grants them knowledge and spell power based on their att stat. |
https://www.lordswm.com/war.php?warid=897455077 |
This is probably better.
https://www.lordswm.com/war.php?warid=897451260 |
Charmer elves (blue elves) get free knowledge at start and then the more they kill and lose troops, the more their spell power increase (based on racial skill and their attack parameter). Rule of thumb is to kill them ASAP, so they have the least chance to kill things and they will get comparatively less SP.
Battlewise wizard is older so you might be familiar, they get extra attack based on how much spell power/knowledge they have but it is a fixed amount unlike charmers.
That's for the biggest and most common ways to get "extra" parameters. |
Forest energy
This ability is available to Charmer Elf. The lord's knowledge parameter increases by one point for every four points of attack. The lord also accumulates spell power during the battle by taking and dealing damage.
Accumulated spell power cannot exceed [lord's attack]*(70%+3%*[faction skill level]).
"Imbue arrow" faction ability provides the lord with an additional spell imposed together with the lord’s attack. If the arrow is used, it grants 20% pierce through magic resistance when casting this spell. |
https://www.lordswm.com/help.php?section=38 |