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[Event] Dungeon Caves


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Author[Event] Dungeon Caves
Key points:
- 10 battles per day allowed
- Total 8 days
- CL 5+ and no enchants

Also, imperial armor as new set art addition :
https://www.lordswm.com/art_info.php?id=imp_helmet
Imperial helmet*

for 10 wins: +1 part;
for 20 wins: +3 parts;
for 30 wins: +4 parts;
for 40 wins: +5 parts;
for 60 wins: +8 parts;
Nice helmet :)
Hmm... I'm also assuming that there's another dungeon artifact set part to be gained here.

Though weirdly enough even tho i was expecting this event,
I don't remember it being there when i refreshed the website past midnight server time, around 00:30 :|

Oh well...
i'd post the announcement translated through google but don't suppose that is necessary since you already posted the key points.
I suppose the lore is a bit lacking tho, lol.
Here's the google translate. You did miss the potions bit.

Underground caves


While life in the Empire continued to go its course, somewhere deep beneath it, in the gloomy depths of underground caves, the preparations for the next stage of the secret rescue operation were in full swing. On the assurances of the voivode Grammit, everything was ready - and the volunteers from among the Heroes only waited for news from the scouts. Most of them have already returned with nothing, stumbled only in dead ends and blockages, but it was too early to give up until the last of them returned.

Steppe barbarian, accompanied by several steppe goblins, moved cautiously deep into the dark caves. And with each step the darkness around became stronger and thicker. It seemed as if she was even gradually beginning to absorb the light of the torch. But the experienced imperial scout was not so simple in optical illusion. But suddenly a sudden roar, echoing through the tunnel, made me flinch, but still did not lose my determination. At least not all ... Turning around, the barbarian only noticed the silhouettes of the goblins running away in fear, rapidly dissolving in the darkness. Disdainfully spitting, he decided not to waste time and went on to study the enemy's position, until all the awaiting heroes of the Empire responded to the cries of these cowardly creatures.

Brave Heroes! Voevoda Grammit in a secret message reports the beginning of the next stage of the rescue operation in the depths of underground caves. Conditions former - complete secrecy and no personal armies. And special achievements in the course of the operation this time will be encouraged not only by combat potions, but also by parts of a special artifact.

Combat briefing:
- all Heroes from the 5th combat level are allowed to participate in the operation;
- the chosen skills do not work;
- the abilities and abilities of factions do not work;
- battles are possible only in artifacts from the store;
- improvements on artifacts do not work;
- the initial army of all the heroes is the same - 50 archers and 25 infantry;
- after each battle, 5% of the dead army is lost forever in case of victory and 3% in case of defeat (each stack is calculated separately);
- Heroes can join other units to their army. When you win the hero joins the surviving squad and up to 80% of the creatures who died in the stack;
- Detachments can be improved for silver, which can be obtained in combat (special task);
- search is available for simpler and more complex opponents, the number of searches is limited until the next fight. The harder the opponent, the more silver he can guard, and the greater the Allied squad to join you;
- for victory in battle you can get artifacts of creatures;
- When the army's power is reached at 10,000, each victory will be further rewarded with the Hunter's Guild Points;
- When the army's power is reached at 15,000, each victory will be further rewarded with combat potions that can be transferred, sold on the market or used to gain an increase in the parameters per day:





- in a day you can hold up to 10 fights, unprovoked battles are carried over the next day;
- the rescue operation will last only 8 days up to and including May 22 inclusive (+2 days for the end of the battles, until May 24 inclusive).

Attention! The voevoda pays special attention to the significantly increased level of danger at such a depth. Even the fragile nervous system of steppe goblins can not cope with such a high voltage, and therefore the orders of these creatures can not be met during the operation. But at the same time, the risk must be rewarded, and therefore the personal success of each Hero will be further encouraged by parts of a special artifact:

Imperial Helmet


for 10 wins: +1 part;
for 20 wins: +3 parts;
for 30 wins: +4 parts;
for 40 wins: +5 parts;
for 60 wins: +8 parts;

as well as up to 30 parts according to the results of the award taking into account the personal contributio
http://www.heroeswm.ru/forum_messages.php?tid=2640033

Plus up to 30 points depending on final score
Has a similar event taken place in the past? In that case can someone post the general strategies to be used.
Yes,check this out.

https://www.lordswm.com/forum_messages.php?tid=2601403
FYI: If you upgrade a troop and find more of the basic version later, they will remain basic and not be automactically upgraded ://
Yes,even i wasted some silver because of this :(
To save some people the hassle of reading the last thread there are a few important aspects to maximising your score

1) Shooter/no retal armies are important here. In the beginning do not recruit creatures that do not fit in with this.
2)The more of a particular creature you have, the less you will recruit of them later on.
3)Your army strength is based around the total number of troops, whether they can fit in your army or not.

Hence towards the end when you have a big army and the number of new troops you can recruit into it are less, then deliberately recruit large amounts of stacks that you do not own and which will never feature in your main army, purely to increase your army strength, though not help you win any battles.
1st day done

Total army strength: 747
Victories / Combats: 10 / 10

Silver available: 1,065
Silver gained: 25,287
Total army strength: 930
Victories / Combats: 10 / 10

Silver available: 3,996
Silver gained: 24,725
Total army strength: 985
Victories / Combats: 10 / 10

Silver available: 1,193
Silver gained: 17,040
Total army strength: 860
Victories / Combats: 10 / 10

Silver available: 3,168
Silver gained: 23,999
Official/Translated announcement, please!

Apparently its 80 battles long, not as "Long" as others we've had.
I recall some Event we had had 96 battles, or even more. I dont remember too well.
Hmn, good and bad start.

Should have been better, but two misjudgements

Total army strength: 999
Victories / Combats: 8 / 10

Silver available: 564
Time to raise my Dwarf "Anti-Skill" I guess, since it would benefit me more than raising another Faction, taking into account the current situation in CG (Many Dwarves often, I mean).
My god, it asks me for 58 AP to play it, Lol.
Total army strength: 868
Victories / Combats: 10 / 10

Silver available: 4,102
Silver gained: 29,667
This topic is long since last update and considered obsolete for further discussions.
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