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Difficulty level of facility defenses is extremely high


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AuthorDifficulty level of facility defenses is extremely high
Man, all we do is complain about weak factions.
If your faction is that weak, pick the stronger one and be the best of the game.

But as Selfist says, it probably won't make a difference, it is not the faction that is weak.
If your ideas are applied then knight faction would be really overpowered

But, if no idea applied then this faction still be weakest only!!

My suggestion based on improving main stacks of the faction only. In all other factions main stacks have good speed and initiatives.

Example: Tribe> Warlord and Enforcers, Elf> Elite forest and unicorn and son on.

Main reason Knight is weakest only because the stack stack of the faction Swords and bows are slowest in both speed and imitative. knight faction was restricted by speed based on Group battles( only main events in beginning of this game)

But, There after so many events added. based the new events so many new factions and classes were added. But, no changes made to Knight faction for all the added events.
for TheKnightsss:
Nah knights are ok
But as Selfist says,


Knight faction is open to all. Its not designed only for my account.
Other factions are open to all to. Initialy i was a knight (fl12). Really, try some other factions. Don't be restricted to only knight. Or write to admins of the game. Posting here and complaining will do nothing. Absolutley nothing.

I don't agree with you but you have a right to a different opinion. Write to admins. Meshy and co pany can't do nothing to change the mechanics of the game. Oh...and donate some diamonds so maybe they would even read the letter. Sorry but that's the way it is.
Posting here and complaining will do nothing. Absolutely nothing.


Read the original post. I didn't mention anything about faction. This post is opened for the concern of Facility defense's difficulty. Whenever post, I getting this non-sense comment that Change faction and try!!! (frankly i consider it as useless comments only)

Changing faction is not a solution for common events like facility defenses. So, better avoid such comments if have no other idea to share.
If your faction is that weak, pick the stronger one and be the best of the game.
Every time I hear/read a sentence like this, I cringe/break inside, Lol.

The fact that Dwarf, for instance, is Imba in Surv/TG, doesn't remove the fact that others kinda "Suck".
The argument of "Just stop playing Knight and go another faction" is kinda... "Weak", Imho.

Even tho I don't heavily Support the OP's intention with this thread...
...I do agree that specific Factions are "Lacking" in Surv/TG, so Yes, enemy numbers should be tweaked specifically for them.
(I don't think I'm saying a "Madness" here, IMHO).

And I don't heavily support the idea with all my "heart and spirit", because lately i gave up the game.
There are sooo many things that need Rework (Not "Gameplay" only), that meh...

It doesn't "Grow/Evolve" over time.
10 years have passed, and it's the same "In essence".

But whatever, I'm getting Off-Topic...
Then i can't help any of you. Keep complaining. I tried to explain and help though now i see it would be better that i wouldn't. Keep up with the complaints. Nobody will listen to you though. Not here. This is russian game so write on russian forum. Majority of the players and biggest donors are russians so...they have the biggest say. Write to them maybe. Don't know dont care...goodbye.
What?
Am I flooding the Forum with complaints? Or anyone really?
I actually don't recall someone doing so in last X months.

whatever, I agree though this discussion leads nowhere.
I think HK can be fine in defense. If you are the lower lvl and you put all enough points into spell power and knowledge to buff you partner and the rest in defense it can work well. You buff your buddy and survive while he kills everything
Ipsen, my reply wasn't to you. Albreich you are right but i have seen that kind of play maybe twice. Otherwise they buff themselves and no cooperation.
Oh. One more thing. If you have 0 faction ressistance to any other faction except knight don't expect to be good at any events excluding neutral creatures. This is a fact from the begginging of this game. You don't like it don't play it. Maybe some other game would be better who knows.
Agreed it isn't played that way very often Mellor but I learned pretty quick as a fairly low lvl character it's the best way for me to win defenses. And you guys Mellor talks sense. Not sure why you are arguing with him so much. Knights if you wanna use knight in defense dont play HK. Simple as that. Regular knights are just fine you should be able to do fairly well.
for TheKnightsss:

The problem with trying to play an HK is that in the majority of your matches you are the higher lvl character. Your job as an HK is to buff troops and because of how well they do that buff troops there had to be some take and so HK's have some of the weakest troops in the game. So basically HK wants to buff his buddies troops in group matches because the majority of the time your partners army is the better option to buff. When HK troops are the best troops on your team your odds of winning are pretty crap
in defenses, classic knight (fervor) also works better with 1-2 higher level partner. but it works way better if teaming with same level.

when defenses were 3 vs 3, HK was better since 2 teammates to buff. after change to 2 vs 2, playing HK is sorta inviting trouble ;)

This post is opened for the concern of Facility defense's difficulty

well, the clan you in with number of facilities they own, survilog strength changes. try a clan with 4 facility, you will see BASE difficulty of survilogs are much less. ofc, after win a bunch back to back, again survs will become monsters. I'm defending with 4 armor enhance + 2 weapon enhance, yet only win like 70%. would be like 95% if I chose to be in a 4 facility clan.
To add on to #35, it is not only the number of facilities, but also the number of quarters. If your clan has 4 facilities, but they do not form a quarter, the survilurg numbers and difficulty will be lower.
If your clan has 4 facilities, but they do not form a quarter, the survilurg numbers and difficulty will be lower.

Agreed!!

But, Even for that case difficulty suppose to be winnable regardless of any faction. (Facility defense is common event)

https://www.lordswm.com/warlog.php?warid=913027420

Check this battle, Its appeared after 3 losses from my side. how come difficulty level was increased that much instead of reduced. As main concept of this game that difficulty suppose to be descend after every losses.

And also, Think about the above battle in any faction point of view. And suggest which faction and art set that capable enough to win that. (1200 enchanted gargoyles with some more monsters under 30 spell magic)

Difficulty level of defenses suppose to be based only max Shop AP of corresponding Character levels.(Its game's responsibility to being neutral)

They should not raise difficulty based on non-shop arts. Whoever use non-shop arts let them win easily and have fun(anyway it cost lot than the reward gold)
Difficulty level of defenses suppose to be based only max Shop AP of corresponding Character levels.(Its game's responsibility to being neutral)


please buy the server, be the sole admin. love your ideas.

kidding aside, wonder if you have ever tried AG at its minimum difficulty. would be fun to see your remarks ;)
Check this battle, Its appeared after 3 losses from my side. how come difficulty level was increased that much instead of reduced. As main concept of this game that difficulty suppose to be descend after every losses.

Holy wizard is one of the hardest enemies.. even when difficulty should be low it's hard. And your partner was a bit rubbish (very rubbish)

But, Even for that case difficulty suppose to be winnable regardless of any faction. (Facility defense is common event)


Not really, it has dynamic balancing, similar to how TG battles aren't 100% winnable.

Difficulty level of defenses suppose to be based only max Shop AP of corresponding Character levels.(Its game's responsibility to being neutral)


Suppose to be? How do you know this? Given the fact that you can he any arts (as well as enchants) I would definitely say it's not based on max shop AP.
Hi all

I really don't understand this topic. Lot's of players complains, complains and complains. And the answers are in this topic too: many mines, many subareas - they all lead to real hard deffs.
Is it to hard? Than dump some mines to other small clans!
1200 gargs are something for some, but I've seen over 2k. So 1200 looks good. The problems in those 2 links are simple, in my opinion: 2 magic are usually hard to be killed and holly knight is not for deffs. Classic knight is much, much better.
It can't be equal between all factions. Each one has it's own charm, but for different types of fights. If all are the same, why than bother to change factions for different fights?
I think those who complains can read and accept the answers form other. There are quit good ones.
This topic is long since last update and considered obsolete for further discussions.
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