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Difficulty level of facility defenses is extremely high


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AuthorDifficulty level of facility defenses is extremely high
because some one who only play 1 faction trying to sell idea to buff that faction just because he is getting wrecked in facility defense.

facility defense have dynamic balancing based on win/loss, also scale with the number of controlled facility. if you think it is too hard, the solution are :
-develop more anti fsl/ guild
-change build and tactic
-wear better gears (more enchant, non shop art)

please build more castle and try other faction, so you dont have narrow point of view and feel that only "your" faction is weak.
I never said Knight is my faction!!! Moreover, Look at this post and other posts. Mostly all mentioned Knight is weakest faction of this game.

Almost everyone agreed for that too(By direct or indirect comments)

Stop saying this non-sense comment (Change faction). Thats really annoying comment only.
Change faction :p
I dunno man maybe you should just change your faction XD
for TheKnightsss:
All factions have strengths and weaknesses. Defences is a weakness I suppose for knights, many other types of battles are strengths.

Anyway, try classic knight and see.
Guys stop pissing him ^^
I never said Knight is my faction!!! Moreover, Look at this post and other posts. Mostly all mentioned Knight is weakest faction of this game.

I don't find knight weakest at all though , i have been wrecked 100's of times against knight :X

The only recommendation i can give to you is maybe go for normal knight in survi battles =))

Its like:
Normal Knight: Duels CG Survi etc
Holy Knight: Hunts MG etc =)

Hope you understand this ^^
for Chiki:
I told him as such before. He isn't listening. He just wants defense to be weaker
Tbf.. he does also want knight to be stronger.
for TheKnightsss:
Knight is obviously your faction. It's the only faction out have ever played dont insult us by acting like it isn't.
Why does everyone need to be so toxic?
Even if knightsss is misunderstanding something, you do realize it's like 10 players bashing on a single player right? If you wanna help him by advising some strategy or something then do so politely, and if you think it's not working and feel an urge to be rude then just skip this thread.

for Meshy:
Don't you think this thread is getting toxic and out of topic? Maybe you should close it.
for randomr1:
Well said
for randomr1:
Theknightsss can close it if he feels like everyone is to toxic for him. Just saying
Well yes, there's more cyber-bullying on the forum lately. Besides TheKnightsss defended his view in a polite way so there is no reason to enforce one's view in a rude fashion. Especially when most posters acknowledged that knight is bad on facility defense so you are agreeing at least with his premise that survilurg is hard for knights. He did even took advices into accounts (unlike what some implied) as he tried to go with holy talents in one battle as I suggested him.

What's the point of a forum besides sharing views? Or do we just have to all abide by the one true view?
One true view? Cyberbullying?

Ok. Have it your way. Game s a dissaster, knight is awfull. Somebody asks for help on anything. No way i will answer. It's cyber-bullying. Goodnight. Now meshy please ban me. I'm a cyber-bully.
Player banned by moderator Meshy until 2018-09-08 23:24:07 // BoW
im sorry, i fail to see anything toxic. or bullying

even from the 1st page of this thread people gave advice, tips and even explained you will never win every defence. it is designed for everyone to lose eventually.

the thing thats driving tempers up is the fact the tips, advice and stuff isnt really been taken in.

Mostly all mentioned Knight is weakest faction of this game.


knight is not the weakest, the build you play with is. HK is only really viable in full enchant sets and low facility numbers. your clan has 3 full sectors and 12 total facilities its going to be more difficult. as mentioned on the first page classic knight is far more useful.
I think if you are opening a thread to discuss the difficulty of any kind of battle and then post a couple of examples - You are opening your playstyle to scrutiny.

I disagree that facility defenses are regular style battles. We have a huge number of shop art battles. Duels, GBs, Hunts, MG, Thieving, CG, WG, RG, most of the regular events that we have. All of these battles allow you to base your playstyle around using shop arts only.

Facility style defenses should be difficult. If they weren't, there would be no threat to the facilities themselves. They should require you to use a number of enchants if you'd like a high win rate. They are going to require a more tactical style of play. If you want easy, try one of the battle types I listed above. I think that the difficulty of Survilurg battles has its place in the game, especially amongst all those easy battle types above.

Simplifying the game everytime something is too difficult, is not the right solution. This is why there is such a strong focus on your playstyle, which faction is most suitable for these battles etc. Because if it doesn't make sense to change the difficulty of the battles (which I would debate that it doesn't make sense here), then you need to look at which other factors to change so that you can adapt to the difficulty of the battles (faction, resistance, arts, skills, tactical gameplay etc)

You simply cannot make every type of battle consistant for each faction. Some factions are going to have an advantage over others in battle types. Fortunately for us, the admins have made it easy to switch between factions and using a Potion of Skill, to only have a mild disadvantage when switching.
I strongly agreed and aware of this fact even before open this thread!!

My point of view
-----------------

Facility should be difficult to clans to put efforts keep it. (No doubt)

Also, Its must be difficult enough to win only using enchanted arts. (Agreed)

But, My argument about the type of arts. I mean the enchanted arts expected suppose to be limited to shop arts only. (difficulty level only limited to enchanted shop arts only)

If any use better non-shop enchanted arts then let them win easily. (But, Don't set difficulty level based on non-shop arts)
Facility style defenses should be difficult. If they weren't, there would be no threat to the facilities themselves.


I strongly agreed and aware of this fact even before open this thread!!
Base for the armies you face ind defense is for clan holding 1 facility. The clan you are holds 12, even more faciliters are in 3 sectors so basic army is a lot harder. Why game should let clans hold so many facilities without cost?

Use more enchanted shop arts no need for exotic artifacts. Use classic knight.

PS Plan to get a couple more castles game will become more fun.
But, My argument about the type of arts. I mean the enchanted arts expected suppose to be limited to shop arts only. (difficulty level only limited to enchanted shop arts only)

If any use better non-shop enchanted arts then let them win easily. (But, Don't set difficulty level based on non-shop arts)


I did mention the temporal staff and pirate rings because they are completely overpowered but also pretty common and cheap. Obviously depository price depends on clan policy, but usually it's cheap compared to say gladiator axe and close to enchanted shop. Some depo also have unenchanted versions (good for the pirate rings). Of course you can stay with shop only and do good in most instances but if you know what you are doing, then you can get more stats for a similar investment per battle.

the thing thats driving tempers up is the fact the tips, advice and stuff isnt really been taken in.

You tried to help but you can't help people from doing as they please, that's one of the base rules of our free societies. Some of the tips given make little sense in the context anyway, like telling someone with 50k gold and a single castle to change faction. That's some pretty long term plan unless taking the diamond shortcut but it's only cost-effective for upgrades.

I also understand his frustration, imbalance in HG and MG makes sense since the difficulty is fixed and factions balanced for PvP. Then the game acknowledge that factions aren't as good but make that up with records set per faction. Here however we have armies whose strenght differ from faction to faction, so having a more or less balanced battle should be about tweaking the army size coefficient for factions, just like admins acknoweldged they planned to nerf dwarf for TG as it was too good... Which is as good as you can get of the official view being that dynamic stuff is *intended* to be balanced.
This topic is long since last update and considered obsolete for further discussions.
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