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Author[Update] Experience from CG is halved
Meshy gains 6020 exp, +1.2 CG points, loots 'Clover of fortune [5/5]' and 10.38 skill points (580).

Ratio is amazing :x
dude i got 5900 exp for 13.2 skill points :)
5055 exp 14.52 skill points , but i was using statue
That was a positive change. but compared to it, I'd rather they increase loser's guild points from 0.2x to 0.4-0.5x.
https://www.lordswm.com/war.php?warid=929068411

What you guys think about this ratio ?
In my humble opinion this is the single best update in the game ever.

The icing on the cake would be to make the exp/fsp ratio for losers **slighty** better than for winners, but I'd take this one instead gladly.

The icing on the cake would be to make the exp/fsp ratio for losers **slighty** better than for winners,


why?
#27

Well the perfect scenario would be actually that both loser and winner gains the same ratio, but at the moment the victorious gets a better one usually by a far margin.

This way, given the prevalence of 'pumped' chars at some levels dominating CG, it creates a 'rich gets richer' situation. By making the loser have a small benefit out of the loss it may allow to catch up eventually somehow.

Ofc margin had to be actually very small to not be worth enough the loss of CG points gain, else hardcore min-maxers just can get on losing forever, like it used to happen with hunts at the beggining iirc.

It may also happen that at higher levels when everyone has 10+ fsl on all factions, fsp starts to be less important than guild levels and probably not worth the hassle anyway.
But winning cg gives no strategic benefits. Admin should introduce some rewards for the winners.
Very good :)
Now people who play CGs more, will have better fsp ratio; which is quite opposite of what it was used to be before, and infact its the way it should have been from very beginning itself.
Good to see this.
But winning cg gives no strategic benefits. Admin should introduce some rewards for the winners.

Like getting more guild points?
for Slust:
Or something truly crazy like chance to loot enemy arts.
CG need some balancing , i cant see how level 20 , 17 , 14 could take down 21 and 19 .
for grif:
Something like this?

https://www.lordswm.com/war.php?lt=-1&warid=801884704
After those 500 points :D
for Slust: Not guild points .Gold, basic elements or something worth twice the amount we spend for playing it will be much better to encourage players to do more CGs.
for Galabar:
its a terrible idea. This is not a farming guild. Giving out rewards like that opens up easy possibilities for throwing/abuse.
for virtual_vitrea:
i mean they might put something like rewarding battles idk daily 2 of those or something.
+ there are still some issues with natchmaking.

how is lvl10 and lvl15 supposed to fight 2xlvl14
i mean they might put something like rewarding battles idk daily 2 of those or something.


So unless the reward is really meager, you are proposing a way to condition everyone to win 2 CG battles everyday.. sort of like the system of doing WG. Yeah i'm not a fan. But who knows, may be that's just what they will do :)
This topic is long since last update and considered obsolete for further discussions.

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