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Understanding dwarves abilities



AuthorUnderstanding dwarves abilities
I'm having some bad luck playing dwarf yikes

https://www.lordswm.com/war.php?warid=955675972

1) Does retribution strike of dreadbanes deal same damage to all in path?
Dreadbanes use rune of retribution.
Dreadbanes deal 85 damage to Pristine Unicorns. 1 perish.
Dreadbanes deal 107 damage to Treefolk. 1 perish.
Dreadbanes deal 196 damage to Pristine Unicorns. 2 perish.
Dreadbanes deal 60 damage to Treefolk.
Dreadbanes are bursting for more action!

You see that there's a *2 difference in damage to the pristine unicorns (85, 196), despite dreadbanes having 8-12 damage, which doesn't allow *2 damage differences.

2) When does knockback actually knockback
Frontier ursary perform knockback at Behemoths.
Frontier ursary deal 240 damage to Behemoths. 1 perish.
Luck befalls Behemoths!
Behemoths deal 475 damage to Frontier ursary. 16 perish.

There's knockback, but behemoths don't actually move behind. They retaliate.

3) How is the percentage behind knockback calculated? Is there a THP,DHP component or does it depend entirely on tiles covered? Is it 100% if I move 10 tiles before attack?

4) Does Solider's luck have any fixed % benefit? I'll assume it works for Mayhem and Knockback. Does it also work on stun if I used a rune of stunning might?
Im not sure about the dreadbanes but if it is anything like my efk then the most damage is applied to the stack you click on (in your example the dreadbane probably selected the 196 damage unicorns) and the surrounding units take half damage (based on my observations sorry if the % is inaccurate)

knockback does not move large creatures or if there is no tile behind a small creature it will not move

knockback is definitely calculated based on tiles covered, not sure about the other stuff.
Based on the ability description there will not be a '100% chance' to knockback even with 10 tiles covered. The skill has some percent chance of triggering, like a roll of a die. If you walk 10 tiles you get to roll the die 10 times, but you don't necessarily land on the magic number (knockback). If you don't take a step you will roll the die 0 times which means you have a 0% chance to get knockback

Say for example there is a 20% chance to knockback based on walking one tile (80% chance not to get knockback)

then if you walk 3 tiles you have 80%(80%)(80%) = 51.2% chance to not get knockback

or 10 tiles 80%(80%)(80%)(80%)(80%)(80%......) = 16.7% chance to not get knockback

so 0 tiles= 0% chance at knockback
1 tile = 20% chance at knockback
3 tiles = 48.8% chance at knockback
10 tiles = 83.3% chance at knockback

These are of course just random numbers but it shows the correlation between tiles stepped and knockback chances. Hope you find this helpful
1) Retribution strike does the same damage to all creatures, but look at the ability description carefully. Retribution strike is in addition to the regular physical attack - what this means is that the troop that dreadbanes hit gets 2x the damage range (physical + retribution strike), and the other stacks in the chain get 1x damage (retribution only). Therefore, for the first target, the "effective damage range" is 2x 8-12 = 16-24. For all other targets it is 8-12. This ability is the reason why dreadbane's damage range is so low :p

If you get max damage on the first target (24) and min damage on the other (8), the first target can get 3x the second target (obviously assuming same defense, abilities, etc).

2) Based on the way ursary attacked the behemoths, a paw knock would push them diagonally back (bottom right corner). Firebirds prevented that from happening so they did not get displaced and you got retaliated. If you had attacked behemoths from directly above, they would have been displaced downward and you would not be retaliated.

3) Whiz is right about the underlying mechanism - the number of tiles determines how many "attempts" you have to trigger paw knock. There is a DHP THP component and it is the same as all other abilities (stun, knocking shot, etc) - this is how the probability is calculated. Then the number of tiles gives you the number of "attempts." That's why the chance of paw knock is so high.

4. It definitely works for mayhem and knockback. I think it works for stunning might as well, but I cannot verify this. Don't know the % benefit on soldier's luck either.
1) That is definitely new to me. And it changes things.

2) So that's a blunder on my part there then.
Frontier ursary perform knockback at Behemoths.
Since there is no space to pushback, does that comment make any difference? (Is creature still dropped to back of ATB scale)

3) So that's what it means when the description says "attempts to trigger as many times as ...". I thought there was a vague non-mathematical connection between tiles covered and chance, but it seems it's all well defined.

Thanks a lot whiz and Dragon Eater. Lot of things learnt.

While I'm at it, 2 more.
4) When going madness, if there are multiple targets that can be attacked at same distance, which one is selected?

5) When using retribution rune, Is there any order in which the attacks happen? Does it matter which creature you chose to attack after using the retribution rune?
I'm pretty sure Soldier's Luck works only on the abilities labeled with "† Triggering special ability" in green on this page:

https://www.lordswm.com/help.php?section=32

Whether that page is fully up-to-date is another matter. There might be new abilities that haven't been added to that page.

In the PC game, Soldier's Luck gives a creature a second chance to trigger the ability if the first chance fails. I've seen no reason to think it's different here.
Since there is no space to pushback, does that comment make any difference? (Is creature still dropped to back of ATB scale)


Yes. Even if the creature does not move back physically, they will be pushed back on the ATB scale.

4) random

5) the creature you select is hit first, I haven't noticed a pattern after that.
5) In my experience the rune follows AI priority.Shooters and high priority units get hit first.
but if it is anything like my efk then the most damage is applied to the stack you click on

Diffirent abilities.

The reason EFK deal more to target is cause it says it in the description (This creature simultaneously attacks all enemies adjacent to it (up to 8 stacks in total). The target takes full damage and retaliates to the attack. All other enemies take half of the normal damage and do not retaliate. )
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