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   Forums-->Creative works-->

New class: "sky knights" :) (or another name)



AuthorNew class: "sky knights" :) (or another name)
The imagiation goes on!
Newest and cooler race: sky knight!
-Raical ability: luck and morale improved
Luck damage is raised by FSL+CL
Morale shifts an unit by 50% (CL\5 + FSL)\100% apb scale
-Special talent-
-Whenever a friendly stack recives an apb downshift, it blocks 50%
-Units-
-Prayers- Caster (Bless, Dispersion)
-Windcrossers- Shooter, Air divinity
(Air divinity- 30% of units damage is air elemental damage, aplied before pcihycal damage)
-Deminishers- large shield, knockback, air divinity, fullmetal
-Eagles- Unlimited retaliation, Wild reflex, Strike and return, Large creature, Flyer
-Sun Priests- Shooter, Caster (Dispersion, Bless, Rapid, Blind)
-Wind chargers- Fullmetal, Assault, Large creature, Large shield, Concentration
-Heaven guardian- Large creature, Blinding brilliance, Unlimited retaliation
Some nice ideas on the troops but you gave them too many useful abilities. As if their luck/morale procs alone weren't significant enough.

-Wind chargers- Fullmetal, Assault, Large creature, Large shield, Concentration


This one represents what i am talking about, dont even need to see the stats to call it BS. I can't imagine being allowed. EVER.

100% apb scale

Explain?
This race will have the least count of creature out of all knight races, so thats how you can compensate the potential power of the units.
Also, as you can see, this race is agressive unlike current knights.

The equation goes (CL\5 + FSL)\100 %
So if you are lvl 10 with 8 FSL that will give you bonus 10% shift on apb scale
Morale= +0.5 + 0.1= +0.6 apb shift
(didnt write the equation right)
You definitely seem to have some fresh ideas. But ability wise this needs too many nerfs. Two of your units have unlimited retaliation, two have full metal, and two have large shield. These are all incredibly useful abilities in pvp; look at the current factions - even one unit with one of these tends to become a powerhouse. If multiple of these coincide, its simply the worst. Your tier 6 with concentration and luck will just as well beat everyone solo except chaosers. And i don't think sun priests should have so many spells, its very versatile even if it does happen to have mana for any two of those spells.

One more thing, lowly tier 1 farmer upgrades into "prayers" and can cast bless and dispersion.. that's just cheeky.

Also Knight is the meatiest faction, so saying that it will be less tankier is hardly any relief.
If De and Knight are so string i would love to hear how you would remake dwarf
i meant to say strong *
what faction are you making next? i want another alt elf faction :)
What talent and magic schools can these factions access?
Holy, defense, attack, morale and luck

Only holy magic school
Topic moved from "Ideas and suggestions" to "Creative works".
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