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   Forums-->Creative works-->

New class: "swamp necromancer" :) (or another name)



AuthorNew class: "swamp necromancer" :) (or another name)
Hello, meet the coolest and most anoying class: -Swamp Necromancer-

-special raical ability-
Lord can take bonus skeletons.
Lords raise dead spell doesnt lower hp, but lowers armor by 10%

-special talent-
Lord can cast a special link with a stack.
Whenever that stack takes damage it has 50% to gate a "slime" (amount gated (CL+FSL)\2

-slime- takes over half of stacks attack and defence parameters, low hp, low speed)
(poison, gew)
(gew-when an unit attacks a creature, it lowers its speed to 0, lasts 1 turn)

-units-

-Mud skeletons (pack attack, hold ground)

-swamp corpses (poison, toxic attack)

-hallucments (flyer, intimidation aura)

-silent watchers (invisibility, teleportation, life drain)

-rotten litches (large creature, shooter, no range penalty, plague shot, caster)
(weakness, disruption ray)

-green deathbringers (large creature, teleportation, gew, ignore defense 20%)

-rotten dragons (large creature, flyer, poison bite, regeneration)
(poison bite- unit poisons an enemy for 2 turns, poison damage is N*30)

--- Ofcorse all units are undead, it's a necromancer! ---
You have far too much time on your hands :D

This one seems strong, not so sure about the 50% to spawn thing.
Topic moved from "Ideas and suggestions" to "Creative works".
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