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Authorenchantments
1. Weapon enchant: Fire 12%, water 12%
Base damage 100 (melee)

Now this will deal 100+24% right? (thinking that the opponent has no shield on magic or anything)

2. Armor enchant: Fire 12%, water 12%
Base damage from opponent 100 (melee)

Now will this enchant protect us from 24% of damage from the opponent? (thinking the opponent has no magic pierce or anything)

3. Jewel Enchant: Air magic spell damage bonus 2%, ignore earth shield 3%

Will this deal only extra damage if a spell is cast?
and what ignore shield 3%? will this be applicable for both melee and spells?
Patri goes some way to answer your questions here
https://www.lordswm.com/forum_messages.php?tid=1897480

3. Jewel enchants only affect spells, not melee / ranged damage. Hence why in wars classic elf doesnt need to take jewel enchants for damage
1. Yeah each would provide 12 extra damage

2. Yes it would provide for example 24% cover from fireball spell and 2.4% cover from fire enchants on a weapon with f12 armour

3. Yes jewels are only for spells and the second part is to remove some of the magic shield from your opponent, such as remove 3% of the magic shield of a troop, useful against monster quests, immune troops and fully enchanted battles
for merlin36:
That answers a lot,
Thanks :)

for Meshy:
I'll read it once
Thanks :)
This topic is long since last update and considered obsolete for further discussions.

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