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AuthorMinor Tournament News!
The adventurous path of any Hero of the Empire sooner or later brings him to the tournament arena. Of course, everyone has their own motives. Someone wants to show themselves and swim in the applause of the crowd. Others come to the arena in search of combat experience and knowledge that can only be gained by fighting the best of the best. The goal of the third, and completely understandable from a half-word - to win the gold of the winners! However, it is unlikely that at least something of the above will be able to compare with the fire blazing in the eyes of a beginner, which is eager to prove to everyone, and first of all to himself, what he really is worth. And this burden this time fell on the shoulders of the pharaohs. Will they be able to master themselves within the walls of the arena? Or will they bow before the might of eminent champions? Answers can only be given by the celebration of a noble battle!

Heroes, the call of the tournament arena is once again sounding publicly - and invites everyone to take part in the 48th Small tournament ++. Within this format, the achievement can be obtained by any Hero who has won the required number of victories in one or several factions in as many attempts as desired. And today everyone who has reached the 3rd combat level can accept this challenge and prove their superiority in a series of 1x1 fights with equal rivals. The intrigue of unforgettable battles and indescribable impressions, a good number of Tacticians Guild points and faction skills, as well as gold - all this and not only awaits you within the framework of the upcoming competition. And the bravest and the most worthy will receive the right to share the main prize pool and will be awarded with special tournament achievements:

Gold trophy - 15 Victories for a faction and a percentage of winning battles from 90% to 100% of the best percentage of victories for a faction at a level

Silver trophy - 15 Victories for a faction and the percentage of winning battles from 80% of the best winning percentage for a faction at a level

Bronze trophy - 15 Wins for a faction

Attention! This is a new tournament format in which there is no limit on the number of defeats, and every hero can get the achievement! Attention, the rewarding will be done on a fractional basis and in order to get bronze, you need to win the required number of victories with one faction. For this tournament, you can get several achievements for several factions.

Moreover, for each victory in a tournament battle, the hero will be awarded gold and artifacts of creatures . And for 5, 8 and 12 victories one faction (you can get a lot of elixirs) will be awarded a special elixir :

5 wins - Elixir of perseverance
8 wins - Elixir of strength
12 wins - Elixir of success

The elixir effect does not apply to battles in PvP tournaments, tacticians guild, survival tournaments and text quests. Elixirs must be used before November 1, 2020.

Moreover, during the 48th Minor Tournament ++, you can earn pieces of the Ring of Darkness from the set of Darkness and the piece of the Imperial Crossbow:

For 1 victory - 1 part.
For 3 wins - 3 parts each.
For 5 wins - 6 parts each.
For 8 wins - 10 parts each.

For bronze - 15 pieces of the Ring of Darkness.
For silver - 25 pieces of the Ring of Darkness.
For gold - 30 pieces of the Ring of Darkness.

Parts for victories will be awarded during the tournament, victories for all factions are taken into account. Parts for cups will be awarded during the awarding process, one Hero can be awarded parts for only one best cup. In total, the maximum you can earn is 50 pieces of the Ring of Darkness and 20 pieces of the Imperial Crossbow in a tournament.

There are no buy-ins for this tournament and the prize pool has been significantly increased!

Please note that only in the 48th Minor Tournament ++ all participants in all battles will be automatically given the effectPotions Faction and anti-skill from the opponent's faction. Faction
con't

Please note that only in the 48th Minor Tournament ++ all participants in all battles will be automatically given the effectPotions Faction and anti-skill from the opponent's faction. Faction potion is not required to enter the tournament!

Moreover, the balancing of the armies of the Pharaohs and the Dwarfs of Fire was carried out. All saved army sets have been dropped.

Success in the tournament!
Very, very good to see Pharaohs and Fire Dwarfs getting nerfs. Extremely busted and have lost every single CG battle against them. Pretty much whoever has the most pharaoh members in a team win.
Thats how it has to be though, if they werent op at first no one would bother building the castle
I was hoping to get the campaigns done before the nerf, too much to do though with school starting to do this yet though. Still i reckon they will probably get nerfed again, so still something to prioritise
Pretty much whoever has the most pharaoh members in a team win.
I completely agree with this, they're too OP at the moment, even after the nerf yesterday.
I've won CGs for fun with this faction with around 90% win rate lol
what nerfs did they get.. I see -1 elephant but not too sure.

And i agree, its much deserved nerf.
At lvl 12 I got;
-4 or 5 Dune Assassins
-3 jackal warriors
-3 camels
-1 elephants
Necro at level 14 seems very weak lol. At 2-4 now
3 wins 5 losses now. Went back to unholy but play with 3 luck instead of focusing on offense tree.

Very satisfying beating a dirty pharaoh player. I have not seen victory against pharaohs in a long time...
https://www.lordswm.com/war.php?warid=1084495316
at level 13 I got - 1 priestess and -6 dune assassins. At least, that's what I noticed.
I sense day of the builder coming soon. Or maybe not who knows?
Thanks Uncle and Ryric.

Level 13 must have more though, that seems hardly anything.

I am surprised they didn't lower the efficiency of resurrection or make it so each stack of priestess can no longer buff and resurrect both. I would like to see the formula for resurrection, it seems far too good compared to a raising spell that necro would use.
I am surprised they didn't lower the efficiency of resurrection or make it so each stack of priestess can no longer buff and resurrect both. I would like to see the formula for resurrection, it seems far too good compared to a raising spell that necro would use.
The reason why resurrection gives such a huge heal is because its the same spell archangels have lol. Idk what admins are thinking giving an upgraded Tier 7 unit spell to sun priestesses. Very busted indeed. Also note that archangels are in small numbers while priestesses are in 20s lmao
for virtual_vitrea:
Same as Archangel's ability
100 hp per unit in stack
100 hp per unit :O

First day this faction had 32 priestess at level 17. So that means they could raise 3200 hp!!

Thats a full stack of 60 ogres... insanity!
With light affinity talent, that doubles lol
Destruction of another pharaoh player.
https://www.lordswm.com/war.php?lt=-1&warid=1084651864&html5=1

No chance to resurrect at all. Got luck at the right times :)
Easy game even though I was against a pretty buffed player.
Priestess resurrection ability is too much overpowered. And, light affinity skill makes it worse.
https://www.lordswm.com/war.php?lt=-1&warid=1084693624&html5=1
This topic is long since last update and considered obsolete for further discussions.

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