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New Campaign- Into the hell


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AuthorNew Campaign- Into the hell
It's out guys!
Yeet! Lets spam it :D
18 fights.
3 reward battles?

Points of note:
1] Final demon boss has Implosion spell. Is just a single-target nuke, that's all. Very boring. https://www.lordswm.com/war.php?warid=1129774320&show_for_all=L5be0067e5d
2] Final boss also has Instant gating talent. So gates don't take a turn to spawn.
3] There's a DD-Red Demon hybrid somewhere, who has both gating as well as darkness. Again boring.

New creatures I see:
- Demon version of Spirits that do Strike and Return
- Demon version of novices that can resurrect
- Some strange troop with invisibility.


Story is decent this time. Worth reading first time you play
Announcement: https://www.heroeswm.ru/forum_messages.php?tid=2823883

Demon types:
1] Red Demon
2] Darkness Demon
3] Corrupted Demonic Knight
4] PoT Demon
!5] Mix of RedDemon and DD


There's a Necro with no classic Units.
https://www.lordswm.com/war.php?warid=1129773139&show_for_all=L89f9a5dacf
I find it amusing. Maybe be a foreshadowing of how they plan to take Necro ahead.
for ProZyk:
I love the farmer who is trying to fish in lave :v
Yay still far away from lv 1 but getting closer
So this hints at a new demon alt (maybe) and lvl 5 magic?
how to join this?
Play it fast before it becomes next to impossible to beat just like the other campaigns as each completion by anyone keeps increasing it's difficulty. It's nonsensical decisions like these from the admins that makes this game so 'wonderful' for new players or more so the explanation for the lack of any new players.
While i do recommend to do it now than later, there is going to be a ceiling for the difficulty.

Directly from the annoucement : "We also remind you that the balancing of the battles’ difficulty is not affected by victorious battles carried out in ammunition superior to the shop in terms of AP."

So according to this, max difficulty is max shop AP which is quite good to be honest.

Also, from the point of view of admins, more difficult = player more willing to pay. Although i'd say this sort of thinking is currently too far gone for casuals and new players . But this is another discussion in and out of itself.
If im not remembering wrong. They updated it so that only wins in non-shop arts increase difficulty. The message there is that we are ruining it for each other in search of easier wins ourselves
In short, people playing it with none shop artifacts will not up the difficulty, but people playing with shop artifacts will keep on raising it. So by raising it this will also have raised it for the people playing with the none shop artifacts. So no matter what it will keep on becoming harder.

And also more difficult never equals to more willing to pay. Frustrating your customers thinking they will start to pay will blow up in their faces.

The more reasonable would have been that after each completion by you it would only become difficult for you. That every player has the same exact start of difficulty when playing adventure guild. How is the current system considered good when the first ones that play it breeze easily through it and get maximum points while the players that have even yet to play this game will face a very high difficulty and never gain those same maximum points? It is clear that the admins are only concerned with squeezing out their player base which resulted to currents stunted state of this game.
I found this amazing script that lets you block all the headers that you don't use. Like roulette, tavern etc.
I'm thinking of making one that'll similarly remove all Lawton posts automatically.
I agree with Lawton but only half of it. At one point it will be impassable with shop arts (at hero difficulty), I have no problem scoring 90+% efficiency with event arts.

AG keeps the event art prices up, why else would people buy event arts then? Other than for AG and few specific events.

But again, noobs and new level players can always do easy campaigns for the story.
It isn't necessary for them to the hero difficulty.
AG costs a millions of gold (which noobs doesn't have)

AG and LG is designed to get more donations, thats the point to keep the game running.
LG is avoidable, unfortunately AG not so, which is a p2w factor since it gives primary stats but yea, its what it is
@ProZyk, Yes, instead of reacting to what is being said always react to the person saying it instead. This shows how you think, as in the lack of it.
My AG3 didn't require thinking either. Mirrored it all the way through. It's that easy.
Nice Campaign , easy if you compare with 1st ones , but useless if there is no Ag4 for those who already has AG 3
for grif:
I don't think AG4 is required as of now. Many players do not even have AG1. Getting AG2 is also difficult. This will help a lot of players reach their next AG level regardless of level 1, 2 or 3. For me I did already get AG 2 recently so it doesnt matter but with more campaigns introduced in the future, this would allow me to get AG 3 in next year or two
The castles of all the factions are quite expensive, which makes fast leveling AG harder.
I don't think they plan to introduce AG4.
A good endgame would be to have 10 campaigns, and everyone can get max AG by completing all campaigns with 6-7 classes. Beyond that it gets repetitive and pointless.
I hope they take that route.
This topic is long since last update and considered obsolete for further discussions.
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