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   Forums-->Ideas and suggestions-->

Apply special day effects to non-duel battles


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AuthorApply special day effects to non-duel battles
No one deserve a CG point from a silly battle. Also CG should have by default an option to turn it on/off.

If you guys enjoy, nothing wrong with this, the wrong is trying to impose other people to have to play it or don’t at all.
Also you guys should be asking for an option to implement these bonuses days at will in any duel, GB and efo. Then you guys won’t have to wait until next day and also would be able to choose whatever your faction exploits better. But of course, outside CG, and without imposing and without being restrictive and demanding others should accept or leave.
Except they also give you horrendous fsp ratio which is why people play CG in the first place
FPS is a trap, if you’re above average you’ll get extra exp, giving you less time to pump guilds stats, and obviously you’ll start very behind fsp wise in the next level. Also the way this system works, no matter what you do, you cannot fall behind in FPS, you’ll eventually reach average. Also as long you win, you should earn more than enough, could even become slightly above average doing GBs.
Lastly there are many ways to build great fsp, AG is much superior, MG, WG are also superior to equal, even HG can build great fsp over time, as long you select the easiest hunts.
All in all, one doesn’t need CG for fsp, it’s not even the best source of it, besides as I said, fsp is a trap.
cg has had the best fsp to exp ratio by far. fsp is not a trap because building anti belt will always be beneficial to you in pvp.

what do you think beats cg in fsp? My last win gained me 14.92 fsp for 6500 exp. thata a hard ratio to beat.
No one deserve a CG point from a silly battle. Also CG should have by default an option to turn it on/off.

What you called silly - that happens once or twice a month - requires people to actually play CG on those days and still only gives 1 - 1.5 cg points. Oh boy. I see your logic but tbh there are far worse things than that.

It is no where close to clan pvp where players with the best enchanted version of exclusive heavenly/dark/imperial gear makes 3 cg points. I find those far more silly.. it really makes it so that it is no longer about in-combat tactics, rather takes strategy out of combat where what gear is available to you and what class you can play that heavily determines the win. That being said it is a feature of the game and there needs to be some fitting reward for those very expensive battles.

You are at level 10, at CG0 and I see you as a rather poor player in terms of in game finance (no offense meant). You have long ways to go before you worry about how once in a fortnight happening affects you. You really seem to be overestimating how much those little guild points matter.
the wrong is trying to impose other people to have to play it or don’t at all.

this literally happens like what, less than 5 times per month? sometimes even lesser. I don't like them too because it requires me to play differently, not because it's so biased towards certain faction that it makes it impossible to win. If you are only free to play CG on these days, I can only say you are just unfortunate.

Talking about RNG, only day of necro has the most RNG.. other days just require you to adapt accordingly.

one doesn’t need CG for fsp, it’s not even the best source of it

AG is much superior, MG, WG are also superior to equal, even HG can build great fsp over time, as long you select the easiest hunt

?????
What you called silly - that happens once or twice a month - requires people to actually play CG on those days and still only gives 1 - 1.5 cg points. Oh boy. I see your logic but tbh there are far worse things than that.

It is no where close to clan pvp where players with the best enchanted version of exclusive heavenly/dark/imperial gear makes 3 cg points. I find those far more silly.. it really makes it so that it is no longer about in-combat tactics, rather takes strategy out of combat where what gear is available to you and what class you can play that heavily determines the win. That being said it is a feature of the game and there needs to be some fitting reward for those very expensive battles.

You are at level 10, at CG0 and I see you as a rather poor player in terms of in game finance (no offense meant). You have long ways to go before you worry about how once in a fortnight happening affects you. You really seem to be overestimating how much those little guild points matter.


I’ve over 4,5M spent on castles, TGI, enchanted SoW and leaders set, that is above average finance. So it’s my guilds and CG for my level, as a person who literally did 99,9% of battles as any form of guild.

Are you comparing a imposing restrictive feature, to be the same as a thing where people have the freedom to choose between joining or not? ...
Also why is your argument of “X is wrong and disfuncional” therefore you should accept “Y” how does it make any sense?
cg has had the best fsp to exp ratio by far. fsp is not a trap because building anti belt will always be beneficial to you in pvp.

what do you think beats cg in fsp? My last win gained me 14.92 fsp for 6500 exp. thata a hard ratio to beat.


For starters we are going outside subject. We were talking about self imposing restrictions that forces people to either join or leave, without any middle ground nor satisfying solution, that ultimately takes away from strategy and planning, giving space to RNG and battle exploits.

After the needed reminder, I’ve to answer with these very specific numbers that you gave, almost nothing or if anything can beat this FSP gain. However, in most games the fsp/exp reward is much lower than the numbers you’ve described, being effectively inferior to AG,
Last but not least is CG required to achieve average FSP?

As for the benefits of FSP and resistance, you’re absolutely correct, but you’ve missed my point, I didn’t said FSP is bad for it’s reward, I said due the current system people are bound to eventually catch average FSP, anyone above will receive extra exp and be pushed to level up.
Any distribution of FSP has nothing to do with the gain ratio.
Talking about RNG, only day of necro has the most RNG.. other days just require you to adapt accordingly.

Adaption of silliness means to also play in a silly and exploitive way. Anything above zero is way too many times.
Also can we debate about the restrictive part, because I am failing to see how “CG” has the best FSP ratio to somehow justify RNG in CG. Do we earn more FSP in those days? No.
Are they required to CG to exist? No.
There isn't really much to debate honestly. What you feel is "silliness" is just another form of advantage/disadvantage that happens in every single battle.

I see your point in completely eliminating them to achieve a more level playing field, but I don't see the need to change anything because I will happily skip CG on that day, most people do that too. Some people even enjoy playing with these special effects on CG and they've justified it in the earlier posts.

Also, no one is using FSP ratio as a justification for RNG in CG. The conversation only started because we were comparing FSP in CG and Group Battles.
What if I only had time in one day of the month to play CGS, then any silly day comes in?

You need to join the no life gang like the rest of us. This is not simply a game you play now and then, this is your life now, your occupation. Soon you will accept this.

Before you hit high levels fsp ratio is one of the most important aspects of the game. The pumping mechanism is only a slow and mild correction and so there is imbalance. My character is far more powerful than somebody who did quick tournament and hunts only. You're a bit of a level camper so i'm sure you understand this. CG is easily the best way to make large amounts of fsp in good ratio. At high levels you will get stupid amounts of exp from PVE.

You seem kind of upset about this but anything to keep the game fresh is a good thing especially for the guys who have been here for many years.

Think of the times you've had the most fun in any game, it's not where everything is balanced and fair it's where you noob tube some guy from across the map or spawn lock them with the chopper gunner. Maybe you find a guy in the wilderness with terrible gear and you smash him again and again till he turns off his PC crying. It goes around it comes around.
#31 I’ve no idea if I’ll be able to give as much time to this game in the future.
Currently I just finished a building project, my hands are tied until I earn the invested capital, furthermore my mother moard just died and was my only pc, still waiting the delivery, and we have the pandemic party. Will I be able to play freely in the future? Only if I sacrifice my company growth, something I’ll not do.

Well, some people find it enjoyable and interesting, fair enough, but why don’t we have a option to turn it on/off at will, at least in CG.

I’ve been suffering from extra exp gain, every since CL 5, it’s not something that I’ve planned to get higher FSP it just happened. Also the principle of easy to catch up, but hard to create a gape is something to take in account, for example, it’s a lot easier to reach FSL 10 than it’s to FSL 11 and so it’s each new forward level.
In practice it’s if my average FSP would score a FSL 10 from my CL then unless I am extremely FSP feeded I’ll not be able to reach FSL 11 no matter what, but I’ll suffer from extra exp gain.

A few points about FSP farm.
1. It’s more beneficial when
- you’re lagging behind, or you reach a level with very high value or when there’s no more new levels or the next level doesn’t change much from the current.
2. It’s wiser to either spread your FSL evenly with every faction for maximum resistance growth or even not develop FSP with your PvP faction, instead just drink a potion of skill when the PvP time comes.

Farming FSP when there’s no penalty from exp and wisely distributing will offer a much created results than any other strategy.
Bottom line, you cannot run from the average fsp system, but you can spread and acquire a much greater advantage.
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