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Debuffs and other effects that persists after using raise dead



AuthorDebuffs and other effects that persists after using raise dead
I know from fights that if my dreadlord gets delayed by 100 goblin warlock, the delay stays there even after raising them when the stack completely perishes. What about creature abilities that stops you dead in tract like entagled roots/web? and how about ability debuff like mayhem, and dot like ferocious wounds?
and for non necro class with raise dead like elf, if your stack perishes with poison and you raise them again, do they still get poisoned even with "raised troop' status?
Any effect lasting X turns will keep ticking down when the stack is dead and the duration will be updated if raised (reguardless of the raising faction). So say it dies with 3 turns left (spell or effect through triggered ability) and your troop stays dead 2 turns, then you raise it will be 1 turn duration left. It means you can bypass poison or decay by staying dead long enough.

Entangle and web, I'm not sure but I think it will be canceled upon death.
I see, thank you fr clarifying!
closed by Mercenary Exile (2021-07-01 19:35:55)
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