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   Forums-->Ideas and suggestions-->

Empire stop taking our hard worked smithing and payed money


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AuthorEmpire stop taking our hard worked smithing and payed money
So here is the thing, we spent a good amount of millions of money and sleepless nights to build our smith just for the Empire to come and take the 100% fee from our work while she does take additional commission on this transfers too.

We did payed all our training, we do spent our time only to get a slight present when Empire is not only making a fortune, but she doesn't even give us some perks or tools we have asked to make our work easier.

This must stop NOW!

Empire, stop pimping our money and give us back what WE worked for!
All smiths must unite and raise the repair fee to 110%.
for AzagToth:
¿¿¿ huh
Yeah the price of smithing services is set by the smiths themselves. If we all set it at 110% then it would be much more worth it for us, but it only takes one person to set it to 101% and then who would you send your artifacts to!
Just give all max smiths 3mil gold and we’re happy :D
1-2% commission that smiths earn per repair after making it to 90% efficiency is really too low to even bother with the whole ordeal. But it is what the smiths knew when they were getting to the business. Now with over a decade of people sticking with the same earning expectations, there is no reason or method to make smithing more profitable. Merlin's #4 is exactly my take on this.
I think Merlin and vv have summarised it well,
As Merlin said there will always be someone who will provide the service cheaper than you if you give your services for 110%.
As vv said you knew very well what you were getting into when you opted for smiths guild. The profit margin is too small to even bother with that guild. People usually opt for it so they don’t have to wait in a queue or depend on anyone.
Why go above 100% present and make all that differences in prices that will make some smiths to have more or none business and not cut us some present from the fixed price, I don't understand.

In what work you work for free and let your boss take all the money?
Because it was set wrong from start like other things that have been fixed and continuing to be fixed doesn't mean we have to stay in that way.

Progress all over the game but smith, also I don't understand why no smithers are opposed to this, since it won't hurt their pocket, on the contrary they will get the same fixed 100% all around.

We need to strike! :D
smithing union anyone?:D
Sounds grate! Let's build my smith up to 9th level together and I will lead the revolution!
Yeah i agree with calamity not so many smithers around but there is no.motivatiom also for this guild
I don't agree with this, I do support for some well-being update for SG though.

Donation arts introduction, back to back events (FFA as well) and easy transfer for repairs were indirectly helping SG.

Increasing repair cost/ strick won't work at all, especially when 500+ active smiths across 2k active user base.

Just let smith offer service in market, it's sorts all demand and visibility issues at once.
Standard cost for a 90% repair used to be 120%

Over time it was lowered and lowered in a race to the bottom. No clue why.

The smiths priced themselves out, now they're crying
Over time it was lowered and lowered in a race to the bottom. No clue why.

The smiths priced themselves out, now they're crying


I don't know why was not here never saw more than 100% when started -I am not old timer- and I most certainly not crying.

Empire is taking 100% of the repair fee that I do, all I am saying is give us a cut from that fee and not transfer the up price to costumers, I see tipping culture is way too much established for people to realize their own good.

Then I'll agree with AzagToth and double with Acean for 120% since you like to overpay a service when it doesn't have to be like this.
[Post deleted by moderator Meshy // Off topic]
Two things to consider:

If a person wants to buy an art, he will use gold and resources to make that purchase. The resources are technically subtracted from the player's account and pushed into a sinkhole. Empire's commission has a reason to exist. It blocks certain loopholes by breaking down the 100% efficiency that would result from 1:1 cost to value exchange. That is how I have understood it, but for an average player, the commission is mostly symbolic in its practical influence.

While Calamity's suggestion has a huge merit that everyone in the game should only need to pay 100% of the cost which would directly fund the smith instead of empire. There is one problem, suppose you have a Smith getting 80% of the repair cost and 20% to the empire. What happens then when they repair their own arts? A sword with 10k repair cost should give 8k to themselves and 2k to empire? So they only pay 2k for repairing their own arts? That is a too good to pass up. Now everyone will become smith and repair for themself. How does that help Calamity in the long run? Or perhaps a smith should pay all 100% of the cost to empire when they repair for self?

I feel regardless of how the suggestion is implemented it will have its share of inconsistencies and drawbacks. Let me hear what Calamity thinks of this.
Apologies for the bad punctuation. Not used to operating these forums on phone. Someone make that suggestion that we really need an edit buttion.
We currently get 1%-2% on average, not in my wildest dreams I would have thought 80%!

So as it is now, you send me a RoC at 101%, empire gets 100% of the repair cost and the additional commission: 65 when I get 64 gold on top with that 1%. Even the commission is higher than my fee.

I don't think it's that crazy to ask a cut of that income, I was thinking small but after that 80% you mentioned I would say a 5% at lvl 9 and another 5 or whatever on 10, 11, etc.
Now if people want to jump que they can always add more in that to do so.

I don't think that everyone would be a smith after that because:

a)Income is still not that much as majority might think that those percent's giving us, you will still must be that weirdo that wants to have it

b)Maxing smith is still a hard work that need devotion and discipline, I really don't believe that all those who can't make their daily expenses for battles or roulette comets or or will or can go for it. Even if they do good for them, income won't be that much at least in a short run to do so.

As I see it I pay rent and the fantastic components for repairs to empire such as steel jewels on handles etc for my smith but the workers fees are mine since I am then worker.
So yes, I won't pay workers fee when I repay my own arts, and it's the same as when I take fee's from someone else, that will be my exact same profit.
Even now I don't pay 101% or more for my own arts so not much change here.

Formulas on this can be found, as long as we agree that free labor days are past and employers should pay their workers from their profit and not ask costumers to pay plus.
We all know what this is, no need to say it.
So how does it work without commission?

80% was just an example. Your post #1 which states:
"This must stop NOW!
Empire, stop pimping our money and give us back what WE worked for!"

- this was very vague because you never actually said how much of a "cut" you want but I assumed you wouldn't make that noise for a measly 4% increase in earnings. Anyway, let's leave this discussion for a bit so you can help me understand how this process will work.

If Smith gets 5% of Repair cost, the remaining 95% goes to empire? How does this work when smiths repair arts for themselves? Who gets the 5%? There are only two situations:

A. If the smith gets to keep the 5% for self repairs, then you have effectively reduced the repair costs of all arts for self by 5% which is honestly quite game changing. It will motivate people to build up smith's guild for themselves. It will be a gradual process but I'm confident more than a few people will see worth in the 5% permanent decrease in costs for donation arts and rare arts.

B. If smith pays 100% of repair cost to empire for their own arts, then empire now has a reason to incentivize smith guild to everyone. Empire loses 5% gold per repair every time a player sends their stuff to a smith. If Empire was a real business entity, they would like to have the entire 100% gold to themself. Empire will be easily successful in incentivizing smiths guild to everyone. All it would take is making SG8 achievable at a fraction of guild points compared to the present requirement. Like Neon mentioned, just having self-dependency is a good enough reason for many to level up this guild even in its present condition.

Regardless of the method A or B, the outcome would be that fewer people will rely on other smiths for repairs. Maybe the effect will be not significant but overall you get even less chance of making profit out of smithing in the long term. What do you think?
I used a protest/march/demonstration tone to give some emphases, doesn't always work on writing. :D

I don't know why commission is there and in favor of empire, when she doesn't even transfer the arts when done.

If Smith gets 5% of Repair cost, the remaining 95% goes to empire? How does this work when smiths repair arts for themselves? Who gets the 5%? There are only two situations:

Yes, empire will take the 95% and smith will take nothing.

So yes, I won't pay workers fee when I repay my own arts, and it's the same as when I take fee's from someone else, that will be my exact same profit.
Even now I don't pay 101% or more for my own arts so not much change here.


Smiths already pay less than the others to repair their arts, from 1% to even 10% during events, haven't change the game till now.

If Empire was a real business entity, they would like to have the entire 100% gold to themselves. Empire will be easily successful in incentivizing smiths guild to everyone.

Business have salary's and several other expenses, taking 100% is something else, anything else.

Empire doesn't stop you from becoming a smith, pay 3.5M till maximize and you are one.

One thing you don't consider is the demand of max smiths active MC's have, there's never too many especially during wars or event times, so the demand is actually higher than you think taking only individuals in mind.

The pool is bigger than the players base, and I don't think it's such a game changer for people start spending millions to get a little something in return after I don't know how many years you need too get that 3.5M+ back.
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