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   Forums-->Ideas and suggestions-->

Change structure of 3v3s in mixed CGs



AuthorChange structure of 3v3s in mixed CGs
Make it autoable and ensure the pairing is equal

21 is not equal to 16+14

Assign different values to levels and make pairing based on it, also faction values like in eofo would be welcome
Disagree with auto, nothing worse than a mirror team mate.
auto should be removed even with 1v1 CGs
just pathetic way to grind cg points.. mockery of 'player vs player'
for PlayboT:
pvp is already a mockery. its almost 70% rng driven with atb, partners, luck morale,triggered abilites and damage range.
Get rid of CG guild benefits.
Get rid of CG guild benefits.

I try to stick with suggestions that might actually happen. :P
Get rid of CG.
Get rid of Runaway ability
Make it autoable and ensure the pairing is equal

The more a pairing is equal, the more it matters that each side employs their capable strategy and avoid mistakes, therefore the less it should be auto able. What you seem to want is making equals in levels but not stats/guilds/etc. so you can use this guild for farming stat points more easily. -1 from me.

Mixed CG can be unequal and I prefer equal levels but the former can often lead to fun games. It is obviously a necessity with the diminished player count during off-peak hours. I'm conflicted.
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