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   Forums-->Ideas and suggestions-->

AuthorNerfs to debuffs proportional to level difference
Between caster hero and target's combat level.

Anytime in a group battle, a lower-level player who has dark spells or holy spells is able to buff/debuff a much higher player, it skews the advantage to their side much more than what the levels show. Same thing with DoF. A low-level player should be restricted from casting these spells on a higher-level player, or the spell effectiveness should be nerfed in such scenario in a proportional manner. Imagine you see a level 12 player in group battle casting mass delay or DoF debuff on a level 20, just takes one turn to nearly ruin latter's whole army and playstyle, I think it's ridiculous for it to count as a balanced match anymore.

Suggestion is mainly for PvP, don't really care for PvE mechanics.
Shouldn't the game not match them up instead?
Why punish low level players who can only act as support in such matchups?
for Loafoant:
the problem is when one side has low level dark dekon with 50% delay and temptresses that HAVE to be focused and the other side has a low level elf that is completely useless and might as well not exist. Then it is a level 20+12ass dark support vs basically another level 20. Not even remotely fair. this is one reason a lot of peoppe who play mixed go as full offense elves because if they 1 shot high level before low level debuffs then they can win. any balanced/defense build just gets wrecked and limits the viability of certain factions/builds.
What slayer said. It severely affects your playstyle where in you gotta rush before debuff or place your troops during battle where you shouldn't to avoid those debuffs that have no limitations.

Also, my suggestion is to only nerf the efficiency of spells or restrict it somehow versus higher level players. Low level players can still focus each other. But what usually happens is that the low level might player is completely useless so the all spells and debuffs are focused on the high level player making it very unbalanced in a mixed group format.
a lot of peoppe who play mixed go as full offense elves

main reason that I go berseker build in MT haha
I suppose this is only an issue in mixed? Maybe an easier way would be to take factions into account when grouping players: e.g., CL18 elf + CL14 elf is weaker than CL18 elf + CL14 dd.

They probably already have some weights per CL, they could "just" expand them to CL+faction.
You'd need to take into the account the build (talents/stats) too, but that shouldn't be too difficult either.
I totally understand your point
but this is the only way for the low levels to add value

it's a mixed tournament so they know they will encounter high level players that can wipe their entire troops in one turn
I do agree, it's stupid how a low level can debuff max level so hard. Other games tend to balance this.

That said these mixed fights are already dreadful to play if you're the lowest level and this will make it even more boring. Might as well afk
+1, and lower level's troops ability as well, i don't like lvl 12 temptresses taking full stack of CL 25 shrews or efk)
for 1234qwer:

At that point, just don't match the players. Maybe the higher level will have less matches, but don't gut lower levels further.
nah there is tons of things they could do. if one side has mass dark lowbie and the other has dof lowbie then thats actually fair. its when the lowbie is a useless might class that actually does nothing is where the issue lies. make it so both sides get support lowbie or no one does. the way it is now the high level players have to play something like rusher elf wrath battlewise etc in hopes of 1 shotting opposing high level before the mass delay comes in and ruins the game for them. if both sides get lowbie supports then this will encourage more balanced stat builds or even defense builds because they will get mass dray/dof allies to help with mage des.
What is needed is an equivalent of status resistance from Dota.
The debuff equivalent of magic resistance and pierce.

Higher level armor should be giving some x% status resistance to all debuff effects (DOF, delay etc), while there should be higher level talents and staff buffs that allow you to pierce this status resistance
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