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AuthorCatching smugglers!
The Empire has always been a prominent land of eternal struggle. Not of good and evil, nor holy and dark - even these have found their peace here. In these lands, the fight is in the name of ambition, gold, glory, and power frequently conflicting with each other. Some are victorious, some fade into oblivion, and others are born to begin a new cycle. The very meaning of life is hidden in this struggle, there is no resolution to it. However, even among the irreconcilable, there are those whose fury and zeal goes far beyond the set boundaries and rules. They are the ones capable of achieving something more than just victories, but only if they don’t burn in their own flame.

Lords and Ladies! Having taught the smugglers a lesson last time, you have forced them to hide away in their lairs. Even so, nothing lasts forever. Those wretches have crawled out yet again, crowding the Empire’s trade routes. In this regard, Councilor Feurlis requests everyone to join this battle operation and catch these rascals. Due to the high importance placed upon this task, the rangers’ guild combat officer will join in on its execution.


Combat briefing:
- All Lords and Ladies of combat level 5 and above may participate.
- Attacks on caravans are allowed only in artifacts from the shop (AfS), enchantments have no effect.
- New! Interceptions must be performed alone and fought in 1õ1 format according to the updated rules for ambush attacks.
- According to the intelligence available, caravans may be guarded not only by brigands but also by representatives of other factions unfriendly to the Empire including schemers from the thieves’ guild.
- In total, it will be possible to intercept no more than 70 caravans.
- Important! At each stage there will be 2 caravans to choose from, you can defeat only one of them - you will not be able to keep up with two.
- Important! The composition and overall strength of the caravan guards will be individually selected for each Lord and Lady taking into account their faction, class, series of victories and character’s progression, as well as taking into account the progression of the combat companion and the developmental path chosen for them. Only the opponent type and the key features of the battle against them will be common for all Lords and Ladies.
- Important! In addition to all other rewards, defeating any of the caravans can bring up to 10 event points. Each defeat will reduce this value by 1 point, at the same time it will also weaken the strength of both of the caravan options for the next attempt.
- Important! The Rangers’ Guild’s combat officer Tyranna, a strict and disciplined elf, who is equally skilled with bows and daggers, as well as all magic guilds will take part in the operation as a combat companion. By following your clear instructions and performing certain actions in battle, she will surely be able to reveal the full potential of her respective combat talents. Nevertheless, it is unlikely that she will be able to master all the available development paths to the fullest extent, hence each of her moves should be methodically thought through during combat.
- Important! Ñombat companions have their own parameters, but will also benefit from your character’s main parameters (Attack, Defense and Initiative), talent effects, and the modifiers and other properties of the artifacts you equip.
- Important! Ñombat companion’s own parameters, abilities and spells improve only after victorious battles.
- New! After defeating the 20th caravan, you will be able to reset your event progress. The number of resets is limited to two. Replaying previously completed stages yields no additional valuable rewards, while the experience and faction skill points received in repeated battles are reduced by three times;
- This operation will last for 10 days, through December 16 inclusively.
- Each day it will be possible to intercept no more than 10 new caravans. Unused intercepts are carried over to the subsequent days.
- For winning a battle you can receive points toward Thieves’/Rangers’ Guild, gold, creature armaments, diamonds, elements, creatures in reserve, parts of creatures in reserve, and even parts of special artifacts.
- The 75 top-scoring military clans and their active members will receive special rewards after the event. The rewards will be determined by the clan rankings where a clan’s final result will equal to the sum of earned event points of the Top 100 Lords and Ladies of the clan.
- The clan rewards will be granted to all non-blocked members who will have earned 480 or more points for their clan.
- If a Lord or Lady leaves or is evicted from their military clan, the clan loses all of that member’s points. If the member rejoins the clan, their points will be returned to the clan’s score.
- Leaving the clan on the last day of the event and before the award ceremony is forbidden.
- Admission to military clans from the second day of the event is limited to three Lords or Ladies per day.
- Important! Once you intercept 40 caravans, you will be temporarily unable to join any military clan until the event is over.
- The Empire will additionally grant a unique trophy artifact and corresponding achievement to all Lords and Ladies who successfully intercept at least 10 caravans. The durability of the artifact will depend on the number of event points earned.

Extremely important! During this event, the “Battle Exhaustion” system is in effect. Starting from the 15th turn of any battle, the Lords’ and Ladies’ talents ‘Mana recovery’ and ‘Spirit link’ will cease to function. The same will hold for the abilities ‘Life drain’ and ‘Battledive’ for the units in the Lords’ and Ladies’ armies. Additionally, all enemy units will gain the ability ‘Attentive’, and an increase in initiative and speed. Notifications corresponding to this exhaustion will appear as a warning 1 turn before and at the onset of exhaustion.

During this event Lords and Ladies may receive up to 10 parts of War Battleplate and up to 10 parts of Imperial Arbalest, as well as up to 10 additional parts of War Battleplate based on your own event rankings!


Rewards for active members of top-ranking military clans:

Clan rankRewardGlory
1
20
50
134
193
26
5
1,500 
2
14
35
134
193
26
5
1,300 
3
10
35
134
193
26
5
1,100 
4
35
134
213
193
26
4
1,000 
5 - 8
30
134
213
193
26
4
900 
9 - 13
25
134
213
193
26
3
800 
14 - 20
134
213
193
26
95
3
600 
21 - 30
134
193
95
286
2
500 
31 - 45
26
95
286
2
400 
46 - 60
95
286
1
250 
61 - 75
95
1
100 


Personal rewards for the best 5,000 players based on the event results:/center>

Lord/Lady rankÍàãðàäà
1 - 50
20
50
134
193
26
51 - 100
14
35
134
193
26
101 - 200
10
35
134
193
26
201 - 400
35
134
213
193
26
401 - 650
30
134
213
193
26
651 - 1000
25
134
213
193
26
1001 - 1500
134
213
193
26
95
1501 - 2250
134
193
95
286
2251 - 3000
26
95
286
3001 - 3750
95
286
3751 - 5000
95

Intercept!
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