Word of the events at Graywald Castle, on the very fringes of the Imperial Lands, quickly spread throughout the surrounding territories. Yet not everyone was eager to swear allegiance to the mysterious Hero, known among the people as the Gray Knight. Having learned the bitter lessons of years spent under the yoke of oppression, many locals thought twice before rushing to pay homage, fearing that such a gesture of submission might well end with their heads on the chopping block.
The triumphant victor, for their part, did not linger long in the comfort of their success. A knight’s heart knows no rest while chaos reigns in the lands around them. Order must be restored — through charisma where possible, and by the faithful sword where necessary!
Lords and Ladies! We proudly present the long-awaited continuation of the interactive tale of the mysterious Gray Knight’s adventures. Everyone from Combat Level 5 onward can become not merely a living witness to this adventure, but take part in it themselves, shaping their own path as the story unfolds. Perhaps it will be your tale that becomes the stuff of legend!
Important notes:
- All Lords and Ladies from combat level 5 may test their luck in this expedition;
- Only shop artifacts are allowed, enchantments have no effect;
- Personal armies and talents are unavailable, you may battle only with the provided troops for the event;
- Important! The character of this adventure has his own combat level while having the parameters of your main character, and that includes parameters from your artifacts and Guild levels. The character’s starting level is 1. Experience can be received in any event battle;
- Important! With each level up, the character will automatically increase one of their parameters in strict order;
- Important! Besides experience, the character will also receive faction skill points, increasing their faction skill level, starting at level 0. Each victory yields +1 skill point, and defeats yield +0.5 skill points;
- Faction skill levels at the current story stage provide only additional parameters for troops according to the corresponding experience table;
- Important! Parameters from your main faction skill, anti faction, and from Potion of skill have no effect;
- Important! Upon reaching combat level 5, the character will gain access to a unique wheel of talents and receive 10 points to distribute in it freely. Each subsequent level will be providing additional 5 points;
- Separately, your main character will receive experience as well as skill points for the current faction;
- The main action will unfold across the imperial border expanses. On the campaign map, you can find multiple points of interest with different interaction options: combats, mines, army replenishment, temporary enhancements, quests, and much more. Some points of interest have a cooldown for interacting with them again. If desired, you can enable interactive hints in the event settings;
- New! The event map has received a number of improvements and quality-of-life updates, including the ability to open the quest log and track the progress of any selected active quest;
- To complete the expedition, you have to complete the mission's primary objective;
- Important! Actions on the expedition map are limited by “event days”. Each such “day” represents 3 points of action that can be used to visit points of interest and other interactions. If desired, a “day” can be skipped, however unspent action points are not carried over to the next “day”. You can enable or disable the automatic ending of the "day" once available action points are exhausted in the map settings;
- Important! Action points are spent on main interactions: combats, joining of troop detachments, resource or artifact gathering, activation of enhancements and completion of quests. Other interactions like: receiving quests and text or combat information will not use up action points;
- Important! All map areas are available immediately, but there is a limit on the number of available "event days." Seven "event days" are available on the first day, and another 7 are added each subsequent day. By the fourth day, all 55 "event days" allocated for the mission will become available.
- Important! The recruited army is always preserved regardless of battle outcomes;
- Important! Completing the main objective is required to enter the leaderboard. Rankings are based on “event days” used and actions taken — fewer is better in both cases;
- You can reset all your progress and start the journey anew once you achieve 5 victories on the map. All enemies, including the leaders, and points of interests will be changed up randomly. You can only reset up to four times. On a reset, it will not be possible to re-acquire already obtained rewards, but the experience and faction skill points received in repeated battles will be reduced by three times;
- Completing the main objective locks your final position in the rankings. Afterwards, an option to continue the event becomes available, allowing you to continue exploring the map without affecting your rank;
to remain on the campaign map to collect the remaining resources (your ranking will not be affected);
- You may participate in the expedition through September 11 inclusively;
- The main battle reward can only be obtained by completing the main objective. This reward includes: gold, an element, 1 diamond, a creature armament, Mercenaries’ and Watchers’ Guild points, as well as 5 War Boots parts:
- The top 75 military clans and all active Lords and Ladies in them will receive special rewards. Rewards will be determined based on the final clan ranking, where the final score will equal the combined results of the 100 highest-scoring Lords and Ladies in the clan;
- The clan reward will be granted to unblocked Lords and Ladies of successful military clans, provided they have completed the mission’s main objective;
- If a Lord or Lady leaves/is expelled from a military clan, the clan will lose all points earned by that Lord or Lady for the clan; if the Lord or Lady rejoins, the points will be restored;
- Leaving a clan on the final day of the event and until the rewards have been distributed will be prohibited;
- From the second day of the event, recruitment into military clans will be limited to three Lords and Ladies per day;
- Important! Heroes who have completed the mission’s main objective at least once will not be able to join any military clan until the end of the event.
Rewards for active Lords and Ladies of the leading military clans:
| Clan rank | Reward | Glory | | 1 | | 1,500 | | 2 | | 1,300 | | 3 | | 1,100 | | 4 | | 1,000 | | 5 - 8 | | 900 | | 9 - 13 | | 800 | | 14 - 20 | | 600 | | 21 - 30 | | 500 | | 31 - 45 | | 400 | | 46 - 60 | | 250 | | 61 - 75 | | 100 |
Personal reward for the top 5,000 Lords and Ladies at the end of the event:
| Lord/Lady rank | Reward | | 1 - 50 | | | 51 - 100 | | | 101 - 200 | | | 201 - 400 | | | 401 - 650 | | | 651 - 1000 | | | 1001 - 1500 | | | 1501 - 2250 | | | 2251 - 3000 | | | 3001 - 3750 | | | 3751 - 5000 | |
When the event is over, the Empire will bestow additional gold, a memorable artifact, and an achievement upon everyone who has managed to complete the main objective of the mission. It will also award up to 10 parts of the War Boots. The artifact's durability, the sum of gold, and the number of parts will depend on the final result; the better it is, the more generous the reward. There will be no additional rewards not specified in this news.
Extremely important! During this event, the “Battle Exhaustion” system is in effect. Starting from the 15th turn of any battle, the Lords’ and Ladies’ talents ‘Mana recovery’ and ‘Spirit link’ will cease to function. The same will hold for the abilities ‘Life drain’ and ‘Battledive’ for the units in the Lords’ and Ladies’ armies. Additionally, all enemy units will gain the ability ‘Attentive’, and an increase in initiative and speed. Notifications corresponding to this exhaustion will appear as a warning 1 turn before and at the onset of exhaustion.
Continue the tale! |