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All about Dwarfs faction: Stats, Talent, Tactics, Strategy


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AuthorAll about Dwarfs faction: Stats, Talent, Tactics, Strategy
so dwarf is here..but were is our Empire(Queen) No news..about there arrival..something is missing...lol
May be one dwarf Councilor will be join soon....
what about dwarf invader, army of dwarf, drawf brigands and ofc caravan of dwarfs?
I am planning to upgrade mountain sentries at level 5. will it worth upgrading?
for snaveen:
It is. I play in heroeswm.ru as a dwarf
for snaveen:
nt really but they can be great at some occasion because of fortification ability, like here http://www.heroeswm.ru/war.php?lt=-1&warid=238557753
think that this faction is very tricky...when they get high racial lvl..will become almost invincible at 1:1 battles...( pvp, ambusches)...just wizz can beat them...at the same AP...
which upgrades are important ? Tier 3 and up ? or all units ? thx
tier3 and 4 is a must, 2 can be useful, 1 in some cases for example against shrews
Fortification is great against shrews
Fortification is great against shrews yep along with tire 7 fire/magma shield lol
can same 1 tell me how paw knock works?
if 0 movement then it is 0
what if it moves 1?
Paw knock:
† Triggering special ability.
This creature has a chance to knock the target of its attack, attempting to displace it by one tile in the direction of its attack and making it lose all accumulated initiative. Target creature can only retaliate if it has not been displaced. This ability attempts to trigger as many times as many tiles were covered before the attack; thus, if this creature has covered 0 tiles (attack from place) on any turn, the chance of this ability to trigger is 0.

well, the admin didnt mention the percentage to trigger the ability.
but, it is mentioned that the more tiles your bears move, the higher the chance to trigger paw knock.
and if the bear didnt move, the trigger chance is 0.
From my little experience with it, it seems the trigger chances are the same as other abilities.
See the "Triggering special abilities" section at the bottom of the following page: https://www.lordswm.com/help.php?section=32

The difference is that you get as much rolls as tiles moved before attacking.
0 chances to trigger if you stand still.
When moving a single tile, it works like any other triggered ability.
When moving two tiles, the calculation is still the same. But if it fails, you get to reroll it once.
When moving three tiles, you get to reroll twice...
When using the rune of charge it gets silly.
for snaveen:
Upgrading to mountain sentries will make your army much stronger! they are a very good upgrade and make playing at level 5 and 6 much eaiser for a dwarf

I have a high level dwarf on .ru, i know from a lot of experience with the dwarf race
r there tire 2 upgrade any good?
^^ Some shots and mayhem to slow down enemy (required big stack).
I just reache FL of dwarves..

Now I click on the Rune building in my castle, but can't seem to select to which units I'll put the runes.

Someone knows how it works and can explain it to me?
You just play a combat, you can use faction level 1 rune as soona s a stack has lost atleast one creature
what is chance of mayhem take place?
for Small_Beast:
Probability = 25% + 3% * (DHP/THP)

(DHP = Damager HP; THP = Target HP)
This topic is long since last update and considered obsolete for further discussions.
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