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All about Necro faction: Stats, Talent, Tactics, Strategy


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AuthorAll about Necro faction: Stats, Talent, Tactics, Strategy
Delaying instead of confusing ogre + upper chief would be much better,ogres are almost useless with delay on them,and that would also save you some mana for more mass disrupts :)
Also change the way you charge,appa + env should be in first and count comes last,unless you can hide count good.

Hope my suggestions are correct,good luck :)
Talent recruit everything for lvl 5 necro random tournament.
friends i have a question,during play just 5 min ago i have reach lvl 6 necro,and got a point.what i wanna know is what is the best to get the most of skelletons.i myself thoght about placing it by spellpower as i have knolledge 5 spellpower 1,so to get it on 2,what do you necro's suggest to get the most of it.and second thing is does it matter were to put a point in getting the most skelletons
skells you get from faction skill not lvl
and as for stat points, attack and moree attack...
4 knowledge is nuff for raising ghosts...
I'm a bit confused by your question. I believe you want to get the most of skelletons and not the most skelletons. Spell power is useless for nature caster; you need it only if you use dark spells, in which case 2 spell power might come in handy. That's mostly good for PvP; in PvE, you won't have much use for dark spells.
Last possibility is to get some attack; that's always a good pick.
4 knowledge is nuff for raising ghosts...
faction level 6, and CL 10. KN is for phantoms likely, and possibly for some extra spell.
aha ok, i understand so the best is attack, ok i will do that
Which would be preferred, more attack or luck?
Im not sure between using ring of doubts for that 1 luck or maybe go for attack with signet or maybe ring of thorns.

Would like to know especially for tourney usage.
Would like to know especially for tourney usage.


IMO the signet ring of might is better overall. Having said that getting luck at the right time can change the entire battle. Most of the time I take the signet ring or ring of thorns that I believe are better overall. Occasionally Ill take a ring of doubts to a survival tourney hoping to get luck in a critical time to make it to the next wave.
I just levelled up to 8 and am very confused regarding my chief strategy:
should I go:
1) Might with 68 Infected Zombies 25 ghosts 65 skele archers 13 vamps 6 liches (Erudition and Basic Defense Talent)
2) Range with 134 skele bowmen and zombies(since I wont need to rush in on the enemy) and Basic Defense and Raise HP +2 Talent ( 6HP Skele bowmen)
3) Magic with maximum ghosts which I can raise with loads of mana and dominion of life spell..while also performing magic punches

I have heard some really good advise in this forum and would request Expert necros to guide me. I really want to get Infected Zombies but that would really put a hole in my wallet and I sometimes think they are pretty useless in hunts/ ST/ Pvp Duels. Also I can afford only one so which would it be: Magic Guild 2 or Infected Zombies

How should I distribute my parameter points. Only have 2 Festive Potions of Oblivion Left
2) Range with 134 skele bowmen and zombies(since I wont need to rush in on the enemy) and Basic Defense and Raise HP +2 Talent ( 6HP Skele bowmen)

In my opinion this is the strongest, but you need the infected zombies to really make it work. Split them in 3 stacxs and try to nerf the defense of units and then shoot them with your bows. Get the zombies and the mages guild. Just buy them as you can. You will want them both eventually.
i never played with infected zombies,but i heard and read many times that they are great,and i cant see it in guid,so can anyone explain too me why they are good,some say you only need them against a 1 monster others say no during every battle, i have no idea.but.....i must say this as i have them now works too during fights,190 skells,36 ghost (no money for upgrate)26 vamps and 8 liches
Magic or Might necro for quick tourny?
Might
+
[Post deleted by moderator DEATHisNEAR // you already asked in Q&H don't flood same question in multiple threads]
for HunkKing:
https://www.lordswm.com/war.php?lt=-1&warid=512116084

More:
https://www.lordswm.com/pl_warlog.php?id=3294039&page=2
are Vampire Counts worth getting?
are Vampire Counts worth getting? lol as per my necro experience Vampire Counts are the best(always) troop of a necromancer.
are Vampire Counts worth getting?
Yes
This topic is long since last update and considered obsolete for further discussions.
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