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All about Demons faction: Stats, Talent, Tactics, Strategy


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AuthorAll about Demons faction: Stats, Talent, Tactics, Strategy
I would say, stay with build what you have now. Mostly might with little debuffs. Most important for you is upgrade imps as soon as possible and use max vermins, no demons. Even without upgrade i would use imps instead, no demons.
ok and for talents?
@tmint

yes, if you plan to play demon more often, you need to upgrade spawns.
ofcourse upgrade is always better, but you do not realy need it to play demon right now.

If you want to play might, then -at level 6- take normal demon.
(darkness demon at level 6 does not have good talents for might... and you have the same creatures anyway... and normal demon can gate.)

for level 6 darkness demon, you should take 20-30 mana and 3-4 spellpower
all other available points in attack

for talents
You have to take basic darkness magic and dominion of mind (then you can cast mass delay.. in a 5x5 area!!!)
for level 6 DD, this is the best option. guaranteed.

For recruits...
demons are good (slow, but they can survive)
spawns are good (fast, high damage... low health)
wolfhounds are very good (fast, high damage, good range, decent health)

You should try with lots of hounds and demons and a few spawns.
You should also try with lots of hounds and spawns and a few demons.
Both can be very good, you have to find out what suits you best.

It is not good to have "equal" stacks of spawns and demons, you have to choose 1 of them to support your hounds.
I would say, play dark demon, not normal demon. With low faction skill is gating not very good and dark demon has better recruit count.
What recruiting should i play as level 9 demon?
51 spawns,52 incendiaries,2Wolfhounds,17 succubi and 8 Horses
12 spawns,80 incendiaries,2Wolfhounds,17 succubi and 8 Horses
And suggestions for talents also please:)
150:
I would go first setup (with 51 spawns) and talents offence and battle fury. But i would probably go with more wolfhounds instead of incendiaries.
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At level 9, i had best results (full AP 2v2 and 3v3) with:
12 spawns (2 stacks of 6)
2 wolfhounds (1 stack)
83 incendiaries (1 stack)
17 succubi (1 stack)
8 hell horses (1 stack)

talents: advanced offense, battle fury and retribution (or cold blade if you have only 1 morale with minAP.. you should realy have 4 morale with fullAP)

if you use this setup:
Gate incendiaries on the 6th or 7th row (and then move your main incendiaries right next to it)
Gate spawns and hounds close together (to be able to take retal on places where your main and gated incendiaries can attack around the 3rd combat turn)
Try to gate succubi (this is very hard, often you want to shoot... remember: gating only takes half a turn)

6 spawns and 2 hounds can survive most direct hero attacks
You can use your small stacks to make sure that enemy stacks can not hit your incendiaries... and even if they get a melee hit, very often you have more than enough left for a devastating retal

Depending on the enemy race and set up, you can choose to use your small stacks and gates to block an enemy stack (making sure that barbarian wolfs can not move anywhere is awesome, for example)
Always blocking shooters is a good tactic to start with, but sometimes it is much better to use your small stacks and gates for something else.

Demon is about lots of fast stacks... with morale (especialy level 8-10)
And very important: use the inibar!!! always scroll it to see how many times you can hit with horses, before that enemy stack gets it's turn. and ofcourse... which stacks get their turn before and after incendiaries.
---if you hover over "wait" while looking at the inibar, you can see when your stack gets it's turn if you would gate---

To round this up:
Gating is fun, THINK about what you do and where the enemy will want to move. Try different things and develop some strategies.
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i have fsl 3 and just shy of 4
What class and recruiting for level 10?:)
(i have no magic build but do have cerebus/blazing hounds)
110
first of all: always equip talents! (you do not have any talents at this moment)

Since you do not play with magic, you should stick with normal demon for best result in battles.
When you play pure might at level 10, normal demon is much better (because of the talents.)

35 talent points at level 10, so you take: expert offense and battle fury... for 5th talent i recommend retribution, but you may also want to try tactics.
If for whatever reason you can not equip morale artefacts, then take cold blade instead of retribution.
At fullAP shop arts-pvp- you should have 4 morale.

Do the math on these talents... your damage increase is better than having an enchanted weapon...

Your set up is realy very good right now(lots of cerberi and incendiaries)
You can make it a little better, by loosing 1 or 2 incendiaries or cerberi, and then take 2-4 spawns instead of the 1 you have now.
(then you have a guaranted gate of your spawns, which is 1 extra stack for blocking or taking retal)
also stacks of 4 spawns can not be killed in 1 hit by most standard hero melee attacks (check your own hero damage for this decission.. if max hero damage is below 24, then 4 spawns is enough in 1 stack)

I would even go for 8 spawns (2 stacks of 4) but then you can not split your cerberi (this is better for cerberi retal, but it makes it easier for the opponent to avoid them)
i tried expert fortune,really works for me with cerebus:D
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At CL 15 DD, how much mana and sp required for doing Survilurgs fight :)
also what must be the talent setup.i don't have tire 7
you look good as you are now.only thing i would suggest, get rid of basic sorcery becouse you will do a lot of mass spells.
And also enfeeble seems a wasted talent, you will cast mass spells, not do basic attacks with your hero
nd also enfeeble seems a wasted talent, you will cast mass spells, not do basic attacks with your hero true,just want to test it :)
This topic is long since last update and considered obsolete for further discussions.
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