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Attack Survilurgov ( Battles for area )


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AuthorAttack Survilurgov ( Battles for area )
so no further change in AI team setup, we have now battle wiz..
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Player banned by moderator ElfPride until 2014-10-20 14:26:36 // FR#4.2.1//Abuse of capitalization, redundant letters, words or symbols in headers and messages are forbidden.
admin plying jocks again

no compensation for server failure, but penalty for clan and its members
This is the moment that all small clans have been looking for :p
There will be scavengers, and then attacks by big clans on these scavengers.

But yeah, i am pretty sure there is a event coming up
i mean other online game compensate there players for there fault or bad service. Here they won't but people force to spent more gold for losing facility to capture it again
In other games admins are online everyday...
New announcement on .ru (google translated):

Changes Survilurgami


Brave heroes!

Please see the changes in the mechanics Survilurgov:

1) The frequency and number of attacks have not changed;
2) The number of applications for protection (previously it was always 7) now depends on the number of monitored objects Clan sub-sector (1/4):
- One object - 3 applications.
- Two objects - 4 applications.
- Three sites - 5 applications.
- Four sites - 7 applications;
3) Power hitters army Survilurgov now depends on the number of objects controlled by the clan. The more territories clan holds - the more difficult it will be fighting;
4) Change in the battles on defense, where Survilurgi were intercepted by another clan - artifacts survived the battle of heroes will not be broken, if the balance of the army of the winning side more than 75%. This change is valid for both sides, in the case of the battle of the two clans, and is valid for the defense if an attacker clan went to the request, and the fight took place with Survilugami.

These changes affected only the players who are in combat clans. And for everyone else, remember, started the Small Tournament. Arena waiting for everyone!
------------------------------

Not sure what all this means, the first line saying that the number of attacks didn't change contradicts all the rest. I suppose that they mean that the number of total vanguards doesn't change, but it's distributed different over the attacks, less vanguards on "single" mines and more on those that you have several of in one subsector. Anyway, I guess future experience will make it clear.
What I can make up of the translation:

The amount of attacks/ day will not change. But for clans who do not have a complete sector, there will be less vanguards to fill
==> easier for clans without full sector

When a clan controls more sectors, the difficulty will also increase
==> harder for clan with multiple complete sectors
Did admins say anythign but the server going off for hours
nice changes :D
11 Angels, 19 Cavalry, 87 wild grff, 18 Exco, 147 crusaders, 600+ wardens

this is totally un-acceptable. difficulty doubled even without any information.
Power hitters army Survilurgov now depends on the number of objects controlled by the clan.

I believe this simply means that the defenses will become more difficult.. opposed to the previous system of of more defenses to the clans with more facilities.
I believe its time they increase the rewards for defenses too...

So less gold they give for such tough defenses
Defenses are not played for Gold..
It's for the fsp.
And it's fun.

It's almost as fun as PvP, but atleast you get some reward for winning :)
Noticed the first 'big' losses for the MC's holding a lot of sites. This is good news for the smaller / less active clans.
Yes... Specially for EFL
this is unbelievable, every single one of us lost our first defence after update, the enemy's are HUGE.
Usually sir jedi knight wins all but this time he los 2%
This topic is long since last update and considered obsolete for further discussions.
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