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Attack Survilurgov ( Battles for area )


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AuthorAttack Survilurgov ( Battles for area )
Not sure if this is permanent change. If yes we should have a quick decided to give up some facility.
for death2all:
this is unbelievable, every single one of us lost our first defence after update, the enemy's are HUGE.

Not all lost, but the difficulty looks like it doubled for us (A&D):
https://www.lordswm.com/war.php?lt=-1&warid=643058263
what death2all said was correct, first defence after the update we all lost;
https://www.lordswm.com/clan_mwlog.php?key=214374&clan_id=7705
for Sven91:
Oh, I guess I logged in and fought the second def then :D
I wonder how admins expect any clan to hold more than 8 facilities if this is gonna be permanent.
Admin want/need money badly :D
this is dynamic balancing, like TG.
soon the difficulty will come to normal, i hope
for eddy_immanuel:
i guess there is some "floor difficulty" and it differs from the previous one

to my mind, the best choice is to have different facilities in different locations
There were some defences with only 5 teams. Reason?
for Nutella:
read https://www.lordswm.com/forum_messages.php?tid=2035386&page=52#36951949
for Nutella:

Translation according to the recent .ru news: They had 5 teams because the clan owns 3/4 of a full 4-piece sector.
for l_e_s_e_n_a
to my mind, the best choice is to have different facilities in different locations
yep, but it only helps clan by less number of teams in battle say 5/4/3 teams.but does it reduce difficulty? i think difficulty is related to total number of facility.
for l_e_s_e_n_a
to my mind, the best choice is to have different facilities in different locations
yep, but it only helps clan by less number of teams in battle say 5/4/3 teams.but does it reduce difficulty? i think difficulty is related to total number of facility.


True. Plus who likes running around defending in various places? :P
for Poison Ivy:
i think difficulty is related to total number of facility
yes, but it is better to have few profitable facilities than many non-profitable ones
anyway, commies never had too many facilitiies per 1 clan
our clan had 20 facilities and yesterday news became a real problem for us
reduce in the number of applications means that it will be easier for players to fill them all being in different locations
some players go here, some players go there
there is no need to rush
reduce = reduction*
(it's a misprint)
Now I think the server crashing was all done purpoefully by the admins so big clans lost facilities...

Then this update came which wants big clans to lose facilities too!
That increase in power is insane
2014-10-24 15:27: Control over Port City-E1 with #133 Crystal cavern has been lost.
2014-10-24 15:22: Subdistrict Port City-E1 with #133 Crystal cavern attacked by Survilurgs: lost for 60%. (Summary)

Lost for 60% is enough for losing control?
no Saro, that facility already lost lots of % previous day.
it had around 35%.

2014-10-23 13:35: Subdistrict Port City-E1 with #133 Crystal cavern attacked by Survilurgs: lost for 82%. (Summary)
Thanks Eddy, probably looked with my ears again...
This topic is long since last update and considered obsolete for further discussions.
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