| Author | Imps | 
			
| That's right ;)  | 
A unit will be able to retaliate again right after its move. (either attack, defense, or wait) 
 
For example a Swordsmen had good morale and was able to do 2 moves in a turn, after each of it's action it will be able to retaliate once.  | 
| Right, the word "turn" means here the unit's turn.  | 
| lets come back to spawns.. on 7 lvl we have 44 spawns. who can tell me what will be the best variant of splitting spawns to drain maximum mana, including gated spawns (6 demon skill)???  | 
| Yes thats right. Use you imp stack to absorb the enemys counter attack then swamp them with you demons. My demon character has beaten many necromancer this way.  | 
| Hmm... I use a 5-imp stack, and I've drained 2 mana a couple of times. So the previous calculations aren't accurate either...  | 
24 
 
Imps and familiar's mana absorbing seem to be capped at 10 per stack. In hunts, stacks of 50 and 80 imp/familiars seem all to absorb 10 mana. 
 
26 
Could you show us the battle log of a single stack 5 imp drained 2 mp? The only one I've seen in your logs is the one you split them into 2 + 3. both of them drained 1 from your wizard opponent.  |